Adding personality to the combat
Everyone mad yet? Okay good, because now it’s time to talk about team mechanics. Dragon Ball FighterZ is a team-based fighting game much like the Marvel vs. Capcom series. But outside of assists and delayed hyper combos, there are no true team-based mechanics like which are seen in Marvel vs. Capcom or even Street Fighter X Tekken.
Dragon Ball FighterZ 2 needs to add more team-based elements that make team choices feel more personal. Another great example from a game nobody likes to talk about in a positive light is Marvel vs. Capcom Infinite — a 2v2 fighting game like the first in the series. Captain America’s level 3 hyper combo is Unyielding Justice, which is a variation of his Final Justice hyper combo from previous games. The Winter Solider is a new character to the series in MvCI whose level 3 is also called Unyielding Justice. If your team is composed of the Winter Soldier and Captain America, when Bucky does his level 3, he will team up with Cap for a flashier and cooler looking super.
The combo attack was such a neat detail in that game, and it was really sad that no other team combos had little extras like this. This is something that Dragon Ball FighterZ 2 should absolutely take advantage of. The Dragon Ball series has so many great characters with longstanding relationships that it feels like a no-brainer. These attacks can take the form of additions to supers like the previous example, or other things. Maybe DHCs or assists can behave differently with certain characters.
There could even be a team mechanic like Cross Assault from Street Fighter X Tekken. The Cross Assault would let both characters show up on screen and attack at the same time. Because this mechanic was instant, you could do crazy setups: like have an opponent block an attack with a lot of blockstun, and then Cross Assault into a character with a grab super like Zangief for huge damage. The Dragon Ball IP has so many iconic characters, and the dynamics between them are what fans love. Even if these additions don’t add any tactical or gameplay advantages like extra damage, it would just be a cool thing to see. The developer needs to expand on what is already seen in the game’s stunning dramatic finishes.