The basics: Attributes
First, let’s discuss the various attributes that your characters have in The Dungeon of Naheulbeuk: The Amulet of Chaos. While there are several stats to take note of, only a select few will become very important depending on the character/class:
|Attribute||Effects||Useful for which characters|
|Agility (AGI)||+precision and dodge/parry||All except for Charisma-based characters.
The Ranger, Elf, and Thief have higher stats by default.
|Strength (STR)||+physical impact/damage and physical resistance||All non-magic users/non-casters.|
|Constitution (CON)||+HP and physical resistance;
Stamina regen for non-casters
|All melee-focused fighters.|
|Intelligence (INT)||+magical resistance (all characters);
+magical impact/damage and precision for the Wizardess;
|Wizardess primarily; Priestess, and Minstrel for support roles.|
|Courage (CRG)||+initiative/turn order and magical resistance (all characters);
+astral energy/MP regeneration for casters
|Charisma (CHA)||+support (all characters); the support mechanic increases precision/hit chance depending on the number of teammates that are adjacent to a target;
+impact (damage and healing) for both the Priestess and Minstrel;
+healing spell effects for the Elf
|Priestess and Minstrel|
As you can see, multiple attributes govern other stats (they act as multipliers). For instance, increasing the Wizard’s INT will boost her magical damage. Alongside that, you’ll get additional precision/hit chance depending on her AGI. The formula for the Wizardess’ magical hit chance is INT + 3x AGI.
Still, the most important stat to consider would be Courage (CRG). This is because The Dungeon of Naheulbeuk uses the combat initiative or turn order system. As mentioned in our official review, this is akin to what you’ve seen in games like Wasteland 2 or the XCOM spinoff Chimera Squad. The higher the CRG value, the earlier someone could take their turn during a fight. This lets you plan ahead and adapt accordingly.
For instance, the Ranger tends to have the highest CRG value by default (unless you try to drastically alter builds or equip various items that affect CRG). This means he could pop his team-wide buffs at the start of a battle.
Another good example is the synergy between the Ogre and Dwarf. The Ogre has a skill called Dwarf Throw where he, uh, throws the Dwarf — Lord of the Rings style, minus the “Don’t tell the Elf” remark. Assuming the Ogre has higher initiative, he can throw the Dwarf and the latter could follow-up with his skills once it’s his turn.
The leveling process
When you’re only starting out in The Dungeon of Naheulbeuk, characters will receive only two attribute points for their stats. Once you reach level 6-8, they’ll receive three points when they level-up. Lastly, levels 9-10 (with level 10 being the cap) award four attribute points.
As for the skills, there are two kinds — active skills and passive skills. You’ll receive one active skill point and one passive skill point each level-up. However, you also have to consider the skill tiers.
At the start, only tier 1 skills are available and you need to spend skill points (either active or passive points) to unlock the next tier. You could opt to grab one active skill and one passive skill when possible. Alternatively, you could hold off until your next level-up and spend more points on passives compared to active skills, or vice versa. Due to the level cap, you won’t actually be able to obtain all the skills that a character has, so you’ll need to spend those points wisely.