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    Dying Light 2 is set for a 2020 release, and developer Techland has been drumming up interest in the upcoming release. Techland CTO Pawel Rohleder spoke to Nvidia GeForce about the size of the game map and some graphical enhancements. You can see the full interview in the video below.

    Dying Light 2‘s innovations

    As we had already reported, one of the main novelties in Dying Light 2 is its use of player choice and consequences. They brought in Black Isle Studios and Obsidian Entertainment veteran Chris Avellone to work on that specifically. It looks like it will make for a significantly more interactive experience in terms of narrative. One could even say this is Avellone’s specialty.

    Pawel Rohleder also promises that the game world of Dying Light 2 will be four times bigger than the original Dying Light. That was already a fairly large open-world game, so it looks like it will be a major AAA game this time. And with such a huge game also comes many new systems, such as animation, quests, dialogue, and so on.

    Finally, Pawel Rohleder also announced that Techland will implement ray-tracing technology in Dying Light 2. According to him, the company’s in-house C-Engine “tries to imitate reality as much as possible.” He even refers to it as “the holy grail of computer graphics,” promising a great degree of photorealism.

    The developer closes the interview commenting on how the choices and consequences will impact on the world. From the technology perspective, the game engine was specifically developed to handle this vast amount of branching paths. The players make choices, which impact the game world, changing it. This was a big challenge for the studio from a technological standpoint.

    Dying Light 2 still doesn’t have a definite release date, but it will release for PC, PlayStation 4 and Xbox One at some point in 2020. For more information, check out the official website.

    Richard Costa
    Hack for hire, indentured egghead, maverick thoughtcriminal. Mainly interested in Western RPGs, first-person immersion, turn-based tactics, point-and-clickers, and card jousting. I backed the System Shock remake and Underworld Ascendant on Kickstarter, and I really regret the latter but hope the former will turn out okay.

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