From time to time, you’re presented with opportunities that can lead to grave outcomes in Dying Light 2. Compared to regular dialogue responses, these replies are often accompanied by a timer and split arrows, implying that you need to make a fateful choice. Here’s our Dying Light 2 guide to help you with the major decisions and the point of no return.
Note: For more information, check out our Dying Light 2 guides and features hub. Likewise, please be reminded that this guide contains massive spoilers.
Dying Light 2 major decisions and point of no return guide
For the sake of clarity, this Dying Light 2 guide will only discuss the major decisions up to the mission with the point of no return. Also, because the game uses a single autosave system, it was downright impractical to try and see every possible consequence. As such, I’ve only added info for the ones that I’ve experienced (which have an asterisk). Still, I’ll mention tidbits that came from the developers.
The Raid 1
Once you reach the hotel, Hakon will tell you that you can ask Aitor of the Peacekeepers for help so you can reach the Central Loop.
- Go to Aitor.
- Go and meet Sophie.* – I went inside the building and I ended up fighting some goons.
The Raid 2
If you chose to meet with Sophie, you’ll eventually find her and she’ll have a crossbow pointed at your face (as seen in the featured image).
- Try me.
- We can help each other.* – This was followed by another set of choices below.
- I’ll help.* – This led to the Water Tower mission that Sophie was leading.
- No way, I won’t help you.
Jack and Joe, the two Renegades, planted bombs on the Horseshoe Water Tower. I defused those and encountered them at the top.
- I will help you.
- I won’t help you.* – You’ll fight both of them.
This mission has you blowing up a tower controlled by the Peacekeepers. They’re not too happy, and they ended up killing Vincenzo. Hakon tells you that the metro is empty, and you can now go to the Central Loop.
- I’m going to do what I promised to Alberto.* – This will cause you to return to The Bazaar. Unfortunately, the Peacekeepers are there and they’ve imprisoned or killed several Survivors. You’ll also have to eliminate Anderson, one of Aitor’s lieutenants.
- I’m going to the city center.
Note: Based on my experience, this major decision in Dying Light 2 will make The Bazaar inaccessible for a time. Likewise, you can’t go to the Quarry End base owned by the Peacekeepers anymore. Later, though, the Survivors will return to The Bazaar, though some sidequests were no longer available. According to the developers, choosing the Peacekeepers will cause all sidequests in The Bazaar to get canceled, and the Survivors will never return to that location.
Hakon will get shot by a sniper. He admits that he was working for Waltz.
- Leave Hakon to die.
- Help Hakon.* – He’ll talk to Aiden for a bit, though our main character is pissed off. He’ll then disappear for a while but he’ll be back later.
Welcome On Board/Aitor
There’s a quest called Welcome On Board that you’ll receive when you reach the PK Floating Fortress. At the start, you’ll see Aitor carried on a stretcher. You’ll also receive the Aitor sidequest where you get to determine his fate via a major decision in Dying Light 2. At the end of the sidequest, you’re asked by the doctor how to treat him.
- Ask Lawan for advice.* – She’ll tell you to give the small petals.
- Give Aitor the small petals.* – Aitor will be cured.
- Give Aitor the big petals.
- I refuse to give Aitor the herbs.
Welcome On Board
At the end of Welcome On Board, Juan seems to be planning a power play against Jack Matt.
- I can help you.
- I’ll stick with Matt.* – Honestly, Juan looked like a villain so I just went with this option.
After activating the VNC Radio Tower, you’ll decide who gets to control the signal.
- Give control to Jack Matt (Peacekeepers).
- Give control to Frank (Survivors).* – Frank was mostly just espousing a message of hope for those who are trying to rebuild their lives.
Hakon is back and he wants the GRE Key (even bringing some thugs along).
- I don’t want to fight.* – You still end up fighting everyone.
- You won’t get it without a fight.
Hakon will run away, but this will only lead to phase 2 of the battle. After defeating him, you’re presented with another choice:
- What’s really going on here.* – Hakon just tells you how dejected and helpless he feels. You can still choose between the two options below.
- Let’s not fight.* – He just gives up and sits down
- Come any closer and I’ll have no choice.
But, we’re not done yet, because that also leads to the arrival of Lawan. With Hakon defeated, she has her chance to take revenge:
- Do what you need to do.
- Lawan, don’t do it.* – Lawan will put away her weapon. You’ll see Hakon alive and with the new Nightrunners in some of the cutscenes later. They don’t fully trust him, but he’s got nowhere else to go. Hakon will also play a key role in the epilogue if he survives.
Breakthrough – The point of no return in Dying Light 2
Once you get the Breakthrough mission in Dying Light 2, that’s basically the campaign’s point of no return. However, at the start, there’s still one more major decision to make.
Frank and the others get ambushed by Renegades, and the leader of the Survivors is gravely wounded. Jack Matt is there watching over him, while the truck that’d lead you to the Renegades is already driving away.
- I can’t leave him/help Frank.
- Just keep him alive/go for the truck.* – This led to a city-wide chase where I was using the Paraglider to go after the truck. Unfortunately, by the time I reached the destination, Jack Matt said that Frank was dead.
As for the point of no return, there’s a doorway in the building where the truck went. This point of no return in Dying Light 2 will warn you that advancing further will trigger the epilogue. You’re also advised to complete any unfinished business in The City before continuing.
Now, while you’re able to return to Villedor much later, you do need to complete the entirety of the epilogue. How you handle it is completely up to you, so good luck.