elite dangerous

    Daylight breaks on another Elite Gamma update.

    Hot on the heels of Gamma 2.0, is a fresh 2.01 update containing various tweaks and fixes for the ongoing Elite: Dangerous pre-release process. It’s available right now, because I just downloaded it, so you should have the option to upgrade in the Elite: Dangerous launcher (assuming you have Gamma access and all that.)

    This one mostly seems to be providing additional fixes on top of the substantial additions (route planning, extra ships, mission/reputation summaries) from Gamma 2.0.

    In addition, Frontier say they are aware of the “wear and tear” paint job repair prices being a bit on the absurd side. These should presumably be toned down now.

    Some players are reporting difficulties logging in, or getting stuck on the rotating orange wire-frame ship loading screen. A fix for this is apparently expected later tonight.

    Meanwhile, here’s what Gamma 2.01 does right now:


    – Fix one cause for server disconnects when exploring
    – Fix asserts when quitting the game and the ship isn’t shut down
    – Fix the issue with users unable to use the control bindings if they dont have the en-GB layout preloaded
    – Make sure that location data is available before activating crime component
    – Fix for hardware cursor in borderless windowed mode
    – Use combined major+minor reputation for mission requirements
    – Add extra checks to make sure a set of police scenarios don’t appear in dead systems
    – Fix abandon branch of collect missions
    – Balancing pass on USS frequency, now should be generally a bit more prominent. Tweaked up the chance of them appearing in relation to your distance from the capitals and upped it in relation to the population of a system
    – Use the correct Harvard/temperature table for bright giants and super giants when finding the nearest Yerkes classification of generated stars
    – Improved supercruise lens flare to work with both the normal game and occulus rift
    – Optimisations for retrieving data from SpectralClasses by temperature values
    – Fix an issue with classifying authored ammonia worlds
    – Made the initial position saftey check handle spawning at close binaries by first updating its universal address before checking to see if the position is inside the body
    – Fixed incorrect Python manufacturer name from Zorgon to Faulcon deLacy
    – Increased the duration of warning/positive messages
    – Don’t try and connect to server if we’re in the middle of quitting
    – Glowy Orrery model is now less glowy and slightly smaller
    – Steps to improve core in galaxy map
    – Make the dolly distance for narrowing the range of stars to show based on the focus range of the galaxy map
    – Remove the update tick from the galaxy map core. The disappearing systems was more distracting and helpful
    – Change the narrowing of the search range whilst moving in the core to be dependent on dolly position, so doesn’t affect the zoomed in view
    – Change the focus of the star generation to be at the galaxy map camera when not zoomed in, instead of halfway between the camera and the cursor
    – If the client returns to the main menu, stop trying to serve them missions related information
    – Fix collision mesh on Anaconda
    – Soundbank updates
    – Don’t repeat server player info check (fixes telemetry spam)
    – Hovering mouse over paintjobs causes paintjobs to be reapplied when looking at decals fixed
    – Increased completion time for Federal Collect missions
    – Voice Comms – Forever hanging ringtone on client fixed
    – Galaxy map search needs to find authored planets and starports as well as systems
    – Balanced wear values down by a large amount across all sources
    – Gamepad stops responding after confirming two friend requests in-game fixed
    – ED-27599 Rework of training scenarios, Docking tutorial split in two, training scenarios reordered
    – Ensure the number of items in the cartography sell page is correct
    – Automatically add “Conflict” tags to ships in warzones, which includes ships spawned from capital ships
    – Instantly refresh the reputation screen’s data when you do something in a mission
    – Increase route planner spiderweb distance
    – Fix for a malformed text string in slave missions

    And a short server-side change-log:

    – Universal Cartographics once again add exploration data into Commanders’ navigation computers
    – The rarist types of commodities are now prized by Commodities Markets across the galaxy, once again offering a premium price to Commanders willing to travel that extra light year.
    – Reliability improvments to trade route generation, market and faction background simulation and exploration data trading

    Peter Parrish

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