Today’s Elite: Dangerous update went live earlier in the day (around 11am-midday UK time) and brought a couple of changes and fixes with it. It’s not a huge or dramatic list of alterations, that’s for sure, but there’s some useful stuff included.

Anybody playing the game on lower-end onboard graphics will be pleased to see a “crash fix” for those chipsets, and it sounds like a dodgy method for duplicating cargo (ie; cheating) has now been removed.

In addition, the patch notes state that Elite: Dangerous server maintenance will be switching from a daily schedule to a weekly one. That’ll reduce general down-time to just one period per week: 7am UTC on Thursdays. People should be fairly pleased about that.

Here are the update/patch notes for v1.07. It’s apparently just 22MB in size, so shouldn’t take at all long to download through the Elite launcher:

Client Changes:

– Crash fix for low end onboard graphics chipsets
– Block method for duplicating cargo
– Further death related telemetry
– Additional file telemetry for resource loading failure

Server Changes:

– the daily maintenance period is now weekly, the galaxy servers will be unavailable at 0700 UTC on Thursday mornings
– improve private groups and matchmaking at busier playing times
– fixed a rare cause of Commanders being unable to load into the game

Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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