Endzone A World Apart Research Guide Research Utensils Techs Technology Knowledge Points Building Unlocks

Several buildings might not be available at the start of this sandbox survival game, so you’ll need to tech up a bit. Here’s our guide to help you with technological research, research utensils, and Knowledge points in Endzone – A World Apart.

Note: This guide is based on Endzone – A World Apart‘s Early Access build just prior to the release of version 1.0. You may also check out our guides regarding buildings/production chains and expeditions.

 

Endzone – A World Apart guide Knowledge points, researching techs, research utensils, and unlocking buildings

To be clear, it’s possible to unlock research techs and ignore Knowledge points in Endzone – A World Apart. All you need to do is enable the “unlock all” setting when you’re starting a sandbox survival run.

Of course, this does make the challenge a bit moot, so this guide assumes that you’re still playing with the default settings enabled.

Endzawa Resr 1

To start acquiring Knowledge in Endzone – A World Apart, you’ll need to construct a Research Station. I actually consider this a mid-game building since it requires 64x wood, 24x scrap, 12x metal tools, 7x plastic, and 7x cloth. Once you’re ready though, you’ll want to staff it with several researchers (from the settlers tab).

The gist here is that researchers will continue to accumulate Knowledge as long as they’re not researching an actual tech. Once they’ve reached a particular Knowledge level, that’s the time when you’ll be able to unlock a particular tech (it also takes a few seasons before research can be completed).

Note 1: Another factor you need to consider would be the research utensils. These research utensils are required for particular tech tiers and they’re obtained via Expeditions in Endzone – A World Apart.

Note 2: If you wish to speed up the research process later, you can hook up the Research Station to a power source to gain electricity.

Endzone A World Apart Research Guide Research Utensils Techs Technology Knowledge Points Building Unlocks 1

Unlocked techs/buildings

Building CategoryBuilding/Feature/UpgradeFunctionResearch Utensils/TierKnowledge Points
FoodFish FeedAttracts more fish; can place multiple Fishing Huts near each other without affecting productivity12
KitchenAllows cooking of food32
Stew and CakeRecipes31
HousingLoitering BanPrevents workers from boosting their confidence; increases productivity01
Sturdy HouseHousing for 4x adults and 6x children11
Upgraded ShelterHousing for 50x settlers
Note: Unable to start a family here due to lack of privacy.
32
ResourcesHemp Weaving MillProduces clothing from hemp01
RefineryA more advanced Recycler; lets you separate metal, cloth, plastics, and electronics simultaneously03
Coal MiningUnlocks the mine; more efficient when gathering coal compared to Charcoal Kiln11
Upgraded Tailor’s ShopThe original Tailor’s Shop is upgraded to improve efficiency12
Upgraded WorkshopThe original Workshop is upgraded to improve efficiency12
Reinforced BackpackExplorers can store/loot more supplies during Expeditions11
DiligenceSettlers move slower, but durability for tools and clothing is increased by 25%11
Mining IodineUnlocks the mine; Iodine Tablets can be produced in Medical Facilities (prevents settlers from succumbing to radiation)33
Scrap CatcherCatches scrap in an area; automated but still requires a nearby Scrapyard for logistics33
Mining Tunnel ConstructionAllows you to place mines close to each other without affecting productivity51
LogisticsImproved Radio MastAdded to a Trading Post; allows you to choose the types of traders that will visit the settlement01
WarehouseLarger storage compared to the Temporary Storeroom01
Upgraded WarehouseMassive storage capacity13
Paved RoadFaster travel time and transportation of goods33
Motivation+25% movement speed for settlers; +10% increased food and water consumption31
ElectricityElectronicsAllows you to recover electronics from scrap (via Recyclers or Refineries)01
Wind TurbineGenerates electricity; can supply a small number of buildings01
Solar CollectorGenerates electricity for buildings connected to the power grid13
BatteryStores energy during daytime and returns it to the power grid at night12
Electric Water PumpWater collection (automatic)51
TechnologyWeather StationRain contamination forecast; coverage for rain contamination on fields and rainwater collectors01
Immunity+200% increased consumption of herbs and medicine; prevents outbreak of diseases01
Advanced SchoolFaster rate of education/training in all subjects01
Knowledge TransferThis decree makes all uneducated adults educated; consumes 2x Knowledge accumulated in a Research Station01

Endzone A World Apart Research Guide Research Utensils Techs Technology Knowledge Points Building Unlocks 2


Endzone – A World Apart is available via Steam’s Early Access program. The game’s version 1.0 will release on March 18.

Jason Rodriguez
Jason Rodriguez writes for various websites under the Enthusiast Gaming umbrella -- Destructoid, Flixist, Daily Esports, PlayStation Enthusiast, and PC Invasion. Jason's Steam library has 1,400+ games at the moment so he definitely has a lot of things to talk about. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!

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