The much-requested HOTAS support has been added to Everspace in Rockfish’s latest patch. Alongside fully customisable controls for HOTAS, Joysticks and Gamepads, 1.1.0 introduces a ‘Hardcore’ mode and a few other desired community features.

TrackIR support has been added too. And it’s now possible to toggle Motion Blur (yay), Chromatic Aberration, and toggle Anti-Aliasing between Off, FXAA, and Temporal AA. As well as all that, there’s a basic Colourblind mode that alters the colours of HUD markers.

The ‘Hardcore’ mode is described as follows: “It is as demanding as hard difficulty, but players are not allowed to improve their starting conditions. Each new run starts out with the same fixed set of pilot perks and without any ship perks upgraded. Players can upgrade ship perks only at the end of each sector, provided they have collected enough credits.” Plus, when entering a new sector, pilots have to select from different (negative) modifiers.

Finally, with the release of the Everspace soundtrack and art book, people who own the game can upgrade to a ‘Deluxe Edition’ and get those two things for $10 USD. Here are a few example images, followed by the patch notes.

New Features

Added Hardcore Mode
Windows (64bit): Added Joystick and HOTAS support
Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
Windows: Added TrackIR support
VR: Added mouse / keyboard support
Added new languages: Chinese (Traditional), Japanese, Korean
Added a spectator camera that can be activated during Action Freeze mode
Added basic colorblind option affecting HUD marker colors
Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
Added option to change the screen percentage in non-VR mode
Added option to toggle Motion Blur
Added option to toggle Chromatic Aberration
Mac: Steam Achievements and backer rewards (via Steam) now working on Mac


Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
Slightly reduced enemy accuracy on “Hard” difficulty
Increased HUD visibility when sensors are damaged
Slightly reduced Okkar Drone burst duration
Slightly reduced Coil Gun spread
Destroyed ships no longer deal collision damage while tailspinning
Show message when fuel limit is reached
Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
Increased Temporal Anti-Aliasing sharpness
Updated tonemapper and color grading to work with UE4.16
Added a “fully mined” indication sound
Used a special warning sound for silo missiles
VR: You can now reset your camera orientation via the gamepad by holding down [Select] VR: Decreased the size of the mission markers
VR: The Oculus Rift mirror window is now undistorted
VR: Added “aim with headtracking” option to keyboard options menu
VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
VR: Enabled monoscopic far field rendering, which should improve performance a bit
VR: The sensor damage screen effects are now disabled while the player is in a menu
VR: You can now reset the device orientation during cinematics playback
VR: Added some missing UI animations


Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
Fixed Missile Turret device not all stats being displayed
Fixed thermal beam not being affected by sound fx volume settings
Fixed wrong Gunship device slot amount showing in perks screen
Fixed “Scanning…” message occasionally not being removed
Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
Fixed teleporter device wall hack
VR: Fixed an issue with some HUD widgets still being visible in menus
VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
VR: Fixed the positioning of the aiming assist marker
VR: Fixed a slightly offset crosshair when “aim with headtracking” was selected
VR: Fixed that the crafting list widget didn’t scroll correctly
VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
VR: Fixed a hanger that could occur when resetting the run or game from the options menu
VR: Fixed invisible health bar of the final boss
VR: Fixed that you could open the system menu while jumping
VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away

Peter Parrish

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