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    The much-requested HOTAS support has been added to Everspace in Rockfish’s latest patch. Alongside fully customisable controls for HOTAS, Joysticks and Gamepads, 1.1.0 introduces a ‘Hardcore’ mode and a few other desired community features.

    TrackIR support has been added too. And it’s now possible to toggle Motion Blur (yay), Chromatic Aberration, and toggle Anti-Aliasing between Off, FXAA, and Temporal AA. As well as all that, there’s a basic Colourblind mode that alters the colours of HUD markers.

    The ‘Hardcore’ mode is described as follows: “It is as demanding as hard difficulty, but players are not allowed to improve their starting conditions. Each new run starts out with the same fixed set of pilot perks and without any ship perks upgraded. Players can upgrade ship perks only at the end of each sector, provided they have collected enough credits.” Plus, when entering a new sector, pilots have to select from different (negative) modifiers.

    Finally, with the release of the Everspace soundtrack and art book, people who own the game can upgrade to a ‘Deluxe Edition’ and get those two things for $10 USD. Here are a few example images, followed by the patch notes.

    New Features

    Added Hardcore Mode
    Windows (64bit): Added Joystick and HOTAS support
    Windows: New controls menu to freely configure Mouse/Keyboard, Gamepad and other input
    Windows: Added TrackIR support
    VR: Added mouse / keyboard support
    Added new languages: Chinese (Traditional), Japanese, Korean
    Added a spectator camera that can be activated during Action Freeze mode
    Added basic colorblind option affecting HUD marker colors
    Added option to select the anti-aliasing method (Off / FXAA / Temporal AA)
    Added option to change the screen percentage in non-VR mode
    Added option to toggle Motion Blur
    Added option to toggle Chromatic Aberration
    Mac: Steam Achievements and backer rewards (via Steam) now working on Mac

    Tweaks

    Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
    Slightly reduced enemy accuracy on “Hard” difficulty
    Increased HUD visibility when sensors are damaged
    Slightly reduced Okkar Drone burst duration
    Slightly reduced Coil Gun spread
    Destroyed ships no longer deal collision damage while tailspinning
    Show message when fuel limit is reached
    Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
    Increased Temporal Anti-Aliasing sharpness
    Updated tonemapper and color grading to work with UE4.16
    Added a “fully mined” indication sound
    Used a special warning sound for silo missiles
    VR: You can now reset your camera orientation via the gamepad by holding down [Select]
    VR: Decreased the size of the mission markers
    VR: The Oculus Rift mirror window is now undistorted
    VR: Added “aim with headtracking” option to keyboard options menu
    VR: Disabled VSync and FOV options in the display options menu, since they should never be modified for VR
    VR: Enabled monoscopic far field rendering, which should improve performance a bit
    VR: The sensor damage screen effects are now disabled while the player is in a menu
    VR: You can now reset the device orientation during cinematics playback
    VR: Added some missing UI animations

    Bugfixes

    Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
    Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
    Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
    Fixed Missile Turret device not all stats being displayed
    Fixed thermal beam not being affected by sound fx volume settings
    Fixed wrong Gunship device slot amount showing in perks screen
    Fixed “Scanning…” message occasionally not being removed
    Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
    Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
    Fixed teleporter device wall hack
    VR: Fixed an issue with some HUD widgets still being visible in menus
    VR: Fixed that you could apply the resolution/FOV in the display options which would then get loaded in non-VR mode
    VR: Fixed that you could enter the action freeze mode via the keyboard, resulting in a black screen
    VR: Fixed the positioning of the aiming assist marker
    VR: Fixed a slightly offset crosshair when “aim with headtracking” was selected
    VR: Fixed that the crafting list widget didn’t scroll correctly
    VR: Fixed wrong positions of main menu / intro video when launching the game with an HTC Vive. This is a workaround for a SteamVR plugin bug that slightly increases loading times with HTC Vive headsets.
    VR: Fixed that the game would lose input focus when Alt+Tabbing out of the game window or clicking anywhere else
    VR: Fixed a hanger that could occur when resetting the run or game from the options menu
    VR: Fixed invisible health bar of the final boss
    VR: Fixed that you could open the system menu while jumping
    VR: Fixed a rare crash that could occur when approaching traders or service stations that are about to jump away

    Peter Parrish

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