Far Cry 3 co-op

The v1.05 patch for Far Cry 3 has now been deployed for the PC version and include the ability for map makers to beta test maps as well as team chat in multiplayer and a host of fixes including Outpost Reset in single player. Here’s your run-down…

Multiplayer fixes for the patch:

New features:
– Added ability for Map creators to start Beta Tests, which other players can join through a new playlist
– When hosting a Beta test, map creators can use the new spectate feature to monitor gameplay
– Added new feedback tags and improvements to the user made map rating menu
– Added option to show other maps by the same author in Map Archive
– Added option to suicide in PvP matches
– Added Team Chat option to in-game text chat

– Fixed several crashes
– Improvements to host migration
– Improvements to prevent players from picking up weapons instead of reviving team mates
– Players will no longer be kicked for being idle in custom matches
– Improvements to team balancing when parties are involved
– Improvements to matchmaking for parties
– Fixed issue where team mates would show as normal players on the mini-map when not clinging on to life
– Fixed issue where game settings option would not be visible for new hosts in custom match
– Fixed issues where players was not able to join parties
– Fixed issues where players could get stuck when using Booster Shots in Co-op
– Fixed issue where fire was not shown correctly in Firestorm
– Fixed issue where Kill Cam was not shown in certain circumstances
– Improvements to Skip Map functionality when playing on user made maps
– Skipped maps will no longer show up in map rotation when playing on Bronze, Silver or Gold playlists
Single Player fixes for the patch:

New features:
– Outpost Reset: After conquering all outposts and completing/acquiring the end game achievement/state, the player can reset the outposts in the gameplay options menu
– New difficulty level: a fourth difficulty option called “Master” with adjustment to player health values and AI behavior to make it more difficult than the current difficulty levels

– Fixed an issue with the weapons not working properly if a challenge was finished exactly during the weapons switching
– Fixed the NPC’s ignoring the player in some cases after dying and restarting a social challenge
– Fixed a hole in the map behind a waterfall that would cause the users to go under the map
– Fixed an issue with one of the captains from a Wanted dead quest that did not spawn sometimes
– Fixed the mission objective not updating sometimes when Buck model was seen floating

Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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