As you explore Yara in Far Cry 6, you’re bound to take on the might of Anton Castillo’s military. It’s imperative that you reclaim new areas in the island nation to aid Libertad’s war efforts. Here’s our Far Cry 6 guide to help you capture checkpoints and FND military bases.
Note: For more information, check out our Far Cry 6 guides and features hub.
Far Cry 6 guide: How to capture checkpoints and FND military bases
Checkpoints and military bases in Far Cry 6 can be revealed on the world map through various methods. Checkpoints are fairly easy to capture because there are only two key objectives:
- Kill all the soldiers guarding the checkpoints.
- Destroy the propaganda billboard.
There are usually four soldiers guarding each checkpoint. Try to shoot or disable the alarm system here because soldiers, once alerted, might call in reinforcements. It’s also possible for military vehicles to pass by. If they hear a ruckus, they’ll end up joining the fray. Thankfully, you don’t need to kill every single reinforcement that comes along. Only the soldiers who are guarding the checkpoint at the start would matter.
As for the propaganda billboard, weaker weapons would barely make a dent. Your best bet is to use high-caliber firearms with blast rounds. These are great against vehicles, but they also work wonders for destroying large objects. Alternatively, you can fire rockets, lob grenades, or use your own vehicles.
Military bases are an entirely different matter, though there’s only one main objective: kill all the soldiers guarding them. However, you’ll find a dozen troops defending these areas. Likewise, if they’re alerted, they’ll call in more reinforcements, too. This time, you need to clear everyone, including reinforcements, to secure the base.
There will be side objectives, too, such as a stealthy run, rescuing a hostage, or hacking a terminal. Completing these side objectives will yield additional resources, but you need to do this before taking out the last enemy troop.
Military bases will often have an additional vehicle spawn point, but it’s relegated to one or two types only (i.e., one base might let you spawn land vehicles and choppers, but not planes and boats). They’ll even have an arms dealer that sells new gear pieces.
Note 1: Checkpoints and military bases become fast travel points once they’re captured.
Note 2: Checkpoints and military bases have one officer. Eliminating them nets you a keycard that opens a room with a chest. Most rooms have FND caches that contain standard weapons/armors. However, a few also have Yaran Contraband chests that contain unique weapons. Lastly, even if you weren’t able to pick up the officer’s keycard and the body already disappeared, there will always be one place in that area with a duplicate keycard that’s on a desk.