Producer Yousuke Futami Outlines Fixes Coming For Sword Art Online Alicization Lycoris (1)

While we definitely had our fair share of problems with Sword Art Online: Alicization Lycoris, the latest game based on the popular anime series will be getting some fixes in the near future. Producer Yousuke Futami has shared that in late July, multiple fixes for Sword Art Online: Alicization Lycoris will be coming. At the top of the list would be the frame rate. This announcement comes via the latest stream held by Bandai Namco and Dengeki Online for the game.

Refining the experience

If you are interested, you can watch from the 1:10:00 mark. Futami elaborated more on the incoming fixes. While he is unable to provide a concrete date for the changes, it will happen sometime in two weeks. This is due to the ongoing COVID-19 pandemic as well as the work the Sword Art Online: Alicization Lycoris development team has to do. Of course, fans will be able to get the updates at no cost.

In addition to the fixes, more content will also be added to Sword Art Online: Alicization LycorisNew costumes are coming alongside an improved camera. Players can also look forward to the Daily Quest system, and new Raid Dungeons will arrive as well.

Teamwork in action

Producer Yousuke Futami Outlines Fixes Coming For Sword Art Online Alicization Lycoris (2)

Together with seven other players, you can run these Raid Dungeons alongside eight other Sub Member NPCs. The dev team promised that these will be challenging tasks, and should be left as endgame content for Alicization Lycoris. Those who want to play offline can do so with NPCs making up their team. There will be four Raid Dungeons in total, one in each Empire of Underworld.

With bosses in these areas with levels as high as 85, it is near impossible as players are capped at level 50. However, it was revealed that certain mechanics will help lower the boss levels, which will give you more incentive to explore thoroughly.

In our review of Sword Art Online: Alicization Lycoris, we felt that the “poorly structured first half, questionable gameplay design, and ill-conceived introduction of mechanics” did little for the game. The “numerous technical issues and performance drops” also made playing the game a hard time.

Jake Su
Tactical strategy games are Jake's jam, and defending the Earth from alien and internal threats is just his bread and butter since the 1990s.

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