Player perks have long been a way of adding complexity to gameplay, and have been introduced as “Augments” in Fortnite Chapter 4 Season 1. These Augments modify how your character performs, and how it influences the world around it. In this guide, we’ll cover how to unlock and use all Augments in Fortnite Chapter 4 Season 1. We also have a full list of all the Augments, specific details not provided in-game, as well as tips for how to best make use of these perks.
How to unlock and use all Augments in Fortnite Chapter 4 Season 1
Simply jump in and start playing the game to begin unlocking random Augments. There’s fortunately nothing complicated about it, but you will have to be patient as you work your way to obtaining all 22 Augments in Fortnite Chapter 4 Season 1.
Once your first match begins, you’ll receive a prompt to open the Augment menu after a short charge period. Press “7” on the keyboard or right on the controller D-pad to open the Augment device once it’s charged. You’ll know it’s charged by the HUD icon prompt on the right side of your screen below the mini-map.
You can then pick one of two randomly offered Augment options, or use the reroll to see different options. Reroll is free once per match, but costs 100 Gold Bars per roll after that. You can activate up to four Augments per match, and unlock intervals are simply time based. You’ll be able to unlock more as the match progresses.
You can see the Augments you’ve already unlocked by going into the menu and navigating to the Augments tab. You’ll notice that Augments are categorized by type, but there’s nothing else you need to know about the types in regards to gameplay.
All Augments in Fortnite Chapter 4 Season 1
Listed below are all of the Augments in addition to general descriptions of each. We’ve also gathered some extra details regarding Augments in Fortnite to help you better understand exactly what each perk does and how to capitalize on the benefits.
Rifle Recycle – Weapons using medium ammo have a change to not consume ammo in the magazine. This rewards a free bullet about every four bullets consumed. Stored ammo is not affected differently during reloads when this perk is active.
Light Fingers – Weapons using light ammo reload faster. This particularly improves your survivability when wielding SMGs and you fail to eliminate an up-close opponent with the first magazine. It will also help you respond faster to new enemies rushing you.
First Assault – The first bullet in the magazine of an assault rifle deals bonus damage. This appears to be about a 20% damage increase.
Bush Warrior – You regenerate health and partial shields while inside large foliage. Healing begins immediately upon sliding into foliage. The perk fully regenerates health and up to 50 shield points.
Bloodhound – Enemies hit by your marksman rifle or bow shots are marked for about two to three seconds. Use this perk for lining up quick follow-up shots or to see which direction enemies flee after damaging them.
More Parkour – You regenerate energy briefly after mantling or hurdling. Get used to planning the routes you move across and you can spring significantly longer in the right terrain. This can help you rush fights, escape enemies, and escape the Storm.
Mechanical Archer – Instantly receive both a Mechanical Explosive Bow and a Mechanical Shockwave Bow. Bows are familiar weapons by now, and offer unique effect advantages in certain situations. This perk will typically be more useful in the early game, or you could keep this augment ready to activate at a moment’s notice.
Aerialist – Grants you glider redeploy for the match, meaning you can prevent fall damage and increase your map traversal speed to reach new storm circles, or when you want to third-party other fights.
Chug Gunner – Receive a Chug Cannon drop instantly. This piece of equipment takes up two item slots, but is one of the best items to keep with you for replenishing your own health and squadmate health. Pair a Chug Cannon with a Shockwave Hammer, and you’ll easily be able to escape bad situations and quickly get health and shields back to continue the fight.
Bow Specialist – Bows draw and reload faster, plus you regenerate arrows over time. This is a must for any player who prefers to use bows. Bows quickly become liabilities at closer ranges, so an improved rate of fire can easily save your life when under fire. The arrow regeneration perk will also be particularly useful in early stages of matches when you still don’t have that much spare ammo.
Jelly Angler – Instantly receive a fishing rod that can catch jellyfish in any fishable location. This is an oddball perk to be sure, but it’s something that could be used early during matches to get full health and shields for you and your team. Alternately, keep it in reserve to spawn a fishing pole when needed if you can’t reroll for a different perk. Jellyfish restore shields and health, but it’s just not all that helpful in most situations. Fishing requires a water source; it’s disruptive and time-consuming. You’re better off using other perks and healing items.
Demolition Munitions – Objects you destroy have a chance to drop explosives, excluding player-built structures. This includes both natural objects such as rocks and logs, as well as all man-made objects. Drops include grenades and rockets and are fairly easy to gather in a short period of time. This perk makes it very easy to specialize in dealing out explosive damage, and would be especially effective as part of a team.
Tactical Armory – Instantly drops a rare Tactical Assault Rifle and Combat Shotgun. This is easily one of the best Augments available given how cable these guns were in previous seasons. The Tactical Assault Rifle allows for aiming down sights, it’s accurate, and has a moderate automatic rate of fire. The Combat Shotgun offers plenty of range, a fast rate of fire for a shotgun, and is very precise.
Forecast – This allows you to see each upcoming Storm circle, making it useful for planning how you and your team can rotate around the map as a match progresses.
Pistol Amp – This greatly increases the magazine size of a pistol. In the case of the Tactical Pistol, the magazine increases from 15 to 22 rounds. You might want to reroll for a better Augment, though, since the pistol options aren’t great this season.
Rushing Reload – Sprinting slowly reloads shotgun magazines. You’ll want to make note of this one, as it enables highly aggressive gameplay for when you’re chasing or running away from multiple enemies. The last thing you want to have at close range is an unloaded shotgun, so this will reduce the chances of it happening.
Tricked Out – This upgrades vehicles with battering rams and offroad tires, which are great for taking out enemy-built structures and normal map structures, as well as navigating terrain. This is a supplementary perk at best, but it is fun to use as well. It will help you use vehicles to escape closing storm circles, aid your team with moving around, and disrupt enemies.
Supercharged – Activating this augment removes the problem of vehicle fuel consumption, plus it increases vehicle HP. This could be interesting on vehicles that feature boost abilities at the cost of high fuel consumption, but this perk is far from being one of the best. If you’re going to use it, it’s probably best for a team role that involves driving your team around.
Storm Mark – This perk highlights nearby enemies once a Storm circle closes and a new Storm Phase begins. You still need to ping the area around you to activate the effect. This is particularly useful for solo matches. If you can, combine Storm Mark with Bloodhound for peak situational awareness.
Splash Medic – You have a chance to find Chug Splash in every container you open. This means chests, ammo boxes, supply drops, and even small boxes. Quickly finding healing items grows more challenging as matches progress. Smaller circles have very limited lootable options as well. The fact that this perk improves you and your teammates chances of maintaining health and shields makes it worth using in most matches.
Soaring Sprints – Improve your jump height while sprinting and improve your air time with a reduction to gravity. This perk has its uses if you’re an aggressive player and often hunt down fleeing opponents. You’ll also improve your ability to navigate terrain. Escape opponents and make jumps/mantles others can’t. If you get lucky enough to combine this with More Parkour, you’ll have a serious movement advantage.
Party Time – Gain balloons over time. A fun idea no doubt, and potentially useful. A Balloon will inflate and stay attached to your character, improving jump height, hang time, and prevents fall damage. Balloons allow for improved terrain navigation, and you can catch enemies unaware by gaining verticality and placing some well-aimed shots. However, balloons have drawbacks. These make you easy to see, and enemies can shoot out your balloons to make you take fall damage. Something else to try is using a Shockwave Hammer or an Impulse Grenade with balloons. See how far you soar.
You can do a lot to redefine how you play Fortnite with these augments once you learn how to effectively incorporate enough into your playstyle. You might even find yourself trying entirely new things. Once players have enough time to accumulate more gold bars, don’t be surprised if you begin to see players creating pseudo-loadouts to deadly effect.
Check back for more guides and tips on Fortnite Chapter 4 as Season 1 progresses as we cover updates and other new in-game content.