Fortnite

Fortnite v3.2 now live with 20v20 mode – Patch Notes

The latest Fortnite patch has just been deployed on the servers taking the game to v3.2.

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This update brings the limited time Battle Royale 20vs20 mode into play along with a load of other changes to both Battle Royale and Save the World. Hoverboard Boost Pads are now added to Save the World and Easy Anti-Cheat protection has been added for the PC.

Gameplay changes for Battle Royale include the following and the full list of changes for all modes can be found here.

Fortnite 3.2 Battle Royale Gameplay Changes

  • Limited Time Mode: Teams of 20
    • Each team is composed of five squads of four players.
    • All teammates will be displayed in green on the map.
    • The Map screen now shows total number of players alive on each team.
    • Increased chances of treasure chests spawning from 50-70% to 60-80%.
    • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
    • Supply Drops always come in batches of 5 instead of varying amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
    • Teams of 20 has six Storm Circles as opposed to nine. Maximum match length is 23 minutes, down from 25.
    • Storm Circle Timings:
      • Storm Circle 1: Random location. 60s wait, 180s shrink time.
      • Storm Circle 2: Random location. 60s wait, 90s shrink time.
      • Storm Circle 3: Location centered on previous storm (for the rest of the match). 120s wait, 90s shrink time.
      • Storm Circle 4: 120s wait, 60s shrink.
      • Storm Circle 5: 180s wait, 60s shrink.
      • Storm Circle 6: 240s wait, 120s shrink.
  • Players will get elimination credit for forced fall damage either through Impulse Grenades or destroying structures underneath their enemies.
    • Breaking the base of a structure will count the same as breaking the exact piece a player is standing on before they fall.
  • Riding a rocket no longer cancels emotes or using consumables.
  • Lobby emotes will now play out instead of just ending at 5 seconds.

Bug Fixes

  • Fixed an issue where players at 60 FPS could not jump as high as those playing at 30 FPS.
  • Fixed an issue that prevented weapon tracers from being visible after a certain distance.
  • Fixed an auto-sprint issue that would cause players to continue sprinting when they tried to stop.

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Paul Younger
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