A Fench senator called Jérôme Durain has weighed in on the loot box discussion by contacting France’s gambling regulator the ARJIEL.
The letter highlights the concerns that lot boxes can be considered gambling and asks the ARJIEL whether they have the infrastructure to investigate the practice further. He cites the recent concerns raised in Belgium and the US following the release of Star War Battlefront 2.
Today, loot boxes seem to me to require special attention from the public authorities. Many players and specialized observers (see the article devoted to the subject in the magazine Canard PC) question the deleterious effects of the spread of these micro-transactions in the world of video games.
While I do not think it is necessary at this stage to put in place specific legislation, I wonder about the desirability of providing consumer protection in this area. The use of loot boxes conferring cosmetic additions to the games seems well-accepted by the public. The development of so-called pay-to-win practices is more contentious, as shown by the recent controversy over the game Star Wars Battlefront 2. Quite aside from the acceptance of the practice, some observers point to a convergence of the video game world and practices specific to gambling.
Transparency is not common with regard to statistics governing loot boxes, even though good practices sometimes exist. China has decided in favour of a transparency of win ratios. Some of our European neighbours (the United Kingdom and Belgium in particular) are looking into the matter through their regulatory authorities. So we see that the question is not unique to France. Does ARJEL have the infrastructure necessary for a general census of win ratios for micro transactions?
I am sensitive to the fact that dialogue is ongoing between the public authorities and the games industry, so I have written in similar terms to Mr. Mahjoubi, Secretary of State for digital affairs, and I have informed the SELL [French videogame consumer body], the SNJV [French games industry association] and the France e-sport association of these initiatives. Prompt and sincere self-regulation of the sector would be reassuring news at a time when some players predict the imminent arrival of e-sports betting. I am convinced that collective reflection will enable us to find a satisfactory answer to this new problem.
With more authorities now taking a hard look at the issue of loot boxes as gambling perhaps we will see some change, especially if additional European countries join the debate.