Grey Goo gets its first patch fixing numerous issues

Petroglyph have been busy sorting out their new RTS as Grey Goo’s first patch crawls its way onto Steam.

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Grey Goo is a cracking old-school RTS and today the first batch of fixes for the game have been released. The updates include numerous weird bugs, a few exploits, and crash bugs which we were fortunate not to experience while reviewing the the game.

I particularly like the fact that the Goo AI would try and use your repair pad which is perfect considering they are all about self preservation. The full notes are as follows and the update can be grabbed on Steam now.

Here’s your full update notes:

Art
• Fixed issue where some units’ attacks were appearing through Fog of War

Audio
• Fixed bug where the “Has been revealed” announcement was being triggered whenever a player’s units were killed
• Fixed an issue where the “Has been revealed” announcement was triggered after a vent plug was destroyed
• Fixed issue where sound effects from the impact of Howitzer mines would sometimes not play

AI
• Fixed issue where enemy AI Beta units would attempt to use player’s Repair Pad

Achievements
• “Glutton for Punishment” can no longer be achieved against Idle AI

Engineering
• A unit’s extents now shrink when moving through groups of other units to make moving through groups smoother
• Disabled units pushing other units to the side to prevent further issues as a result of the change
• Fixed a rare issue where refineries could create an island of un-navigable terrain
• Fixed crash caused by loading a save game from a previous version
• Fixed crash caused by Goo projectiles being shot down
• Fixed an issue where a structure’s deconstruction animation would sometimes not play
• Fixed exploit where Human structures would still be teleported after being destroyed
• Fixed error that was being given when attempting to save on “The Terminal”
• Fixed cursor disappearing when accepting an invite during a cutscene
• Changed agro state generator for Human HQ to prevent a stacking situation that could potentially cause a crash

Design
• Fixed the resource display on “The Aperture Device” to better represent the resource locations
• The timed even in “The Aperture Device” will no longer start if the player moves their Mother Goo away from the node
• The Crescent fire objective in “The Trench” can no longer be triggered before its intended time by restarting the mission
• Fixed an exploit with selling Conduits
• Fixed an issue where players could hide their Purger in the brush
• Added additional target filtering to Tempest Surveillance Virus upgrade to prevent it from targeting ground and air incorrectly
• Fixed an issue where Tempest Surveillance Virus Upgrade affected ground units if it hit an air unit that was flying above a ground unit

UI
• Fixed several incorrect descriptions in the Encyclopedia
• The orange bar in the quick match panel will no longer change size when the player invites another player to a premade team
• Fixed issue where timers would sometimes not appear in the German version
• Fixed issue where the “no power” icon was appearing after a building’s construction was completed
• Updated the “no power” icons in “Mago’s Pass” to be consistent with the other “no power” icons in the game

Terrain Editor
• Added support for custom user XML and Animations
• Fixed several crash issues
• Fixed Skydomes not properly appearing in the editor
• Fixed issue where props and objects were being visually removed but were still counting in the object count
• Fixed issue where Fog of War was not appearing when the user checked the fog box
• Improved water shader for user-created maps


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Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.