The fourth episode of Agent 47’s globe-spanning Hitman adventures alights in Bangkok tomorrow (16 August), along with a patch that will introduce a couple of quality-of-life features. After tomorrow’s update, it’ll be possible to look-up specific Contracts in that mode, and learn a bit more about individual weapon traits.

Every new, player-created Contract will (post-patch) be given an ID. Using the new Contract Lookup system it’ll be possible to pop that ID tag into a search box and (assuming it was created on the same platform you’re playing on) have it appear. Hitman will let you know “if the contract utilises episode content that you do not own”.

After many requests, IO Interactive have added more details and descriptions to those mysterious symbols that appear on each weapon. You can see an example of the new lay-out in the image below (click for larger, if you want).


Here are the rest of the changes and additions coming in the Episode 4 update/patch.

Misc Improvements

  • Loading screen indicators have been updated to behave in a much more consistent manner
  • Story and Mastery pages now highlight your most recently unlocked section by default
  • More loading screen tips have been added to the game
  • A patch notes tile has been added to the top left section of HITMAN’s featured menu. Selecting this tile will open the game’s latest patch notes in your web browser.
  • The Square Enix Membership tile is now removed once you have linked HITMAN to your Square Enix Membership account
  • It is now possible to navigate any tiles that scroll in the featured menu, using left and right triggers/mouse wheel
  • Challenges from challenge packs are now grouped together
  • Elusive Target challenge images have received minor visual updates
  • Checkmark and forward/back UI menu elements have had colour/transparency consistency improvements
  • Should you experience a disconnect while in an in-game menu, you will now be provided with the opportunity to reconnect before leaving the session.
  • Stability improvements have been made to launching contract missions
  • General performance optimisations have taken place
  • Additional stability improvements have been made to backend servers

Fixed Issues

  • “Not in the Guidebook” achievement can now be earned when opportunity notifications are turned off
  • End of mission scores now correctly reflect any non-target kill penalties incurred
  • Some rare occurrences of NPCs choosing to stop in a single location, rather than continuing to walk along their way, have been fixed
  • A bug that sometimes prevented players from saving their created contract has been fixed
  • Various localisation improvements have been made to Achievements and Trophies
  • Paris – Fixed an issue where Sato does not react after save/load
  • Sapienza – Fixed an issue where NPCs could be trapped inside stairs if subdued
  • Fixed a clipping issue that occurred when subduing enemies from cover
  • Fixed a rare occurrence wherein which an NPC would ignore a thrown prop

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