The full, physical disc version of Hitman comes out tomorrow, and will be accompanied by a ‘January Update’ adding the final bonus mission, ‘pro’ difficulty, and more. IO Interactive have explained what all the additions and changes will be in their latest news post.
It’ll be released at “approximately 12:00 UTC” which could either mean midnight or midday (or neither, if you’re in a different timezone). If it’s midnight, then the release is around 4pm Pacific (30 Jan). If it’s midday, then that’s more like 4am Pacific (31 Jan). It’s probably the latter.
The update will add Landslide, and the new (optional) harder difficulty. As well as all that, it’ll give you more interface options to toggle, including whether you want auto-saves on/off, and a new on-screen mission timer that you can switch on if you want. Here are the full details.
January Update Release Notes
Bonus Mission: Landslide Overview
- New Bonus Mission: Landslide (Sapienza)
- 5 new Guided Opportunities for “Landslide”
- 1 new weapon/gear unlock (earned through challenges)
– The Big One
- 35+ Landslide-specific challenges
- 3 new trophies/achievements for Landslide
Professional Difficulty Level
We’ve added an entirely new difficulty level: Professional.
Professional Difficulty Level offers extended replayability, new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players. For full details on this exciting new addition, take a look at our dedicated blog post.
Bonus Mission: Landslide
The January Update enables access to the third Bonus Mission, Landslide, for owners of the Complete First Season or Upgrade Pack.
Landslide is also available through the ‘Bonus Episode’, which is now being sold individually on all platforms and includes all three Bonus Missions.
Improved Menu Navigation
We’ve made it easier to navigate between all the content in game and get to where you want to be faster.
If you’ve got the right TV, HITMAN will now offer HDR support on PS4, PS4 Pro, Xbox One S and PC.
*See below for more details relating to HDR Support on PC.
Modified Attention Gain Modifiers
We have adjusted the attention gain modifiers so that instead of NPCs instantly focusing on 47 when the attention gain starts, a threshold has been introduced to give a window of opportunity in which to hide. This change reduces the times where briefly entering an NPCs peripheral vision would cause the player to become spotted.
Illegal Item Warnings
We’ve added an exclamation mark status to suspicious or illegal items, so that players know whether picking them up in front of an NPC will cause a reaction. This is similar to the status indicator that is shown before performing an action.
On-screen Mission Timer
We’ve added an option to the ‘Gameplay’ menu that will allow you to display an on-screen Mission Timer to keep track of the mission playthrough time. The Timer will be restarted when the contract is restarted or replanned but will continue from when a save game is loaded. The Mission Timer is a separate HUD option that is toggled independently. This option is designed for competitive play.
We’ve added an option to the ‘Gameplay’ menu that will allow you to turn off autosaves. Manual saves will still be available. Autosaves will be set to ‘on’ by default.
Added Colorado ‘Hidden Hand’ cutscene to the ‘Story’ Menu
The Colorado ‘Hidden Hand’ cut-scene has been added to the ‘Story’ Menu. This description is purposefully vague to avoid any possible spoilers.
Notebook Improvements for Contract Creation
When creating a contract, the ‘notebook’ page now shows the cause of death and used disguise for marked and eliminated targets.
Contract History Filter
In the ‘Contracts History’ menu, you can now filter the Contracts between ‘All’, ‘Completed’ and ‘Failed’.
Contracts Search Improvements
We’ve added more options to the Contracts Search menu. You can now select from four ‘Disguise’ options. You can also select ‘Any method’ for how the target was killed.
Get Your Suits In Order
We’ve revised the order that suits are shown in the menus to make them more consistent and logical across all locations.
The Loadout screen now displays the amount of each item that will be equipped. For example “x3” is displayed on the icon for coins, because you will have 3 coins.
Pistol-kill Sound Effect
With a previous update, we introduced a subtle sound effect that played with a pistol kill. Based on player feedback, we’ve removed the high-pitched part of this sound effect.
We have fixed an issue that made some disguises extremely loud, particularly those with additional cloth such as a chef’s apron.
Option to Adjust Subtitle Size
We’ve added an option to the ‘Language’ menu that will allow you to choose the exact size of the subtitles.
Choose Settings at Start-up
We’ve added a one-time boot screen that allows you to select graphics options, such as HDR, and language/audio options when you initially launch the game. These options can later be found in the Options menu.
Escalation Contract Images
We’ve updated some of the objective/complication images for Escalation Contracts to give them a unified style.
Brightness Adjust Settings
When you’re changing settings such as brightness in-game, we’ve removed the menu so you can see exactly how the changes will look during gameplay.
Pull an Enemy, Part 3.
In this update, we’ve (finally) added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. Anyone who sees this will react accordingly.
- Fixed an issue where zooming with the Sieger 300 could result in rendering issues
- Multiple improvements to ‘Holiday Hoarders’, such as target pathing, texture streaming and NPC reactions
- Fixed an issue where 47 could vault through a window on the 2nd floor, but cannot re-enter
- Fixed issues where the routines of key NPC’s can be suspended depending on 47’s actions
- Fixed an issue where items dropped by certain characters would drop at 47’s feet, regardless of the distance between them
- Fixed an issue where the dialogue from a guard in the wine cellar could be difficult to hear when standing in a specific place
- Fixed two issues that could cause inconsistencies in the ‘Time to Meet The Fans’ opportunity in The Icon
- Removed small, invisible pieces of cover on the stairs in the streets and the stairs behind the church
- Fixed an issue where NPCs could walk through a specific table in the Church
- Fixed an issue where Ether sure is ramping up security around here
- Fixed an issue with environment art in the security room
- Fixed an issue that could cause the ‘Waiting For The Man’ opportunity to fail
- Fixed an issue that could cause a guard to clip through a wall on the ground floor of the Embassy when alerted
- Adjusted the trespassing rules for the Printing Crew disguise to include the secret tunnel
- Fixed an issue that could cause Room Service staff to not leave 47’s room
- Fixed a few issues with inconsistent lighting inside the hotel
- Fixed an issue where some doors appear to be transparent when viewed from a distance
- Fixed a few issues that could cause either Ken Morgan or Jordan Cross to suspend their routines
- Fixed an issue that could prevent the ‘Mission Complete’ trophy/achievment from unlocking
- Fixed an issue where Sean Rose or Penelope Graves could suspend their routines
- Fixed an issue where some guards would not escort 47 to the nearest trespassing exit
- Fixed an issue where 47 would leave footprints in the snow below when scaling ledges
- Fixed an issue that could cause physics issues on the clothes of specific NPCs
- Fixed an issue where resort staff dialogue did not match their gender
- Fixed an issue where some ambient audio would not play in the morgue
- Fixed an issue that could prevent the ‘Sayonara’ trophy/achievement from unlocking
- Fixed an issue where a doctor in the operating room may notice a crime in the morgue, due to level geometry set-up
- Fixed multiple issues that could lead to instability and crashes
- Fixed issues that could cause Diana’s dialogue to overlap or be missing entirely
- Fixed multiple issues with various Opportunities on all locations
- Fixed multiple issues with ‘clipping’ on all locations
- Fixed an issue where Location Mastery was not displayed on the Destination, Mastery and Debriefing menus
- Updated the text on the in-game ‘Intel’ menu to make it clear how to acquire Intel
- Improved stability of multiple opportunities and actions when saving/loading at specific times
- Fixed an issue where the red ‘hit-marker’ would appear on-screen after using the ‘Eliminate’ kill with a pistol
- Fixed an issue that could cause the audible beep from fire alarms to continuously loop
- Fixed multiple examples of interactable objects in multiple locations not being highlighted in Instinct
- Improved consistency of the Challenge Pack descriptions
- Fixed an issue that could cause game sound to momentarily stutter
- Fixed an issue where using a Radeon R9 card and DX11 could result in Texture Quality not changing from “Low”
- Fixed an issue where the primary monitor would always be selected when applying default settings with Exclusive Fullscreen and default resolution
HDR Support Notes (PC)
- Exclusive fullscreen is required to use HDR on PC for both DirectX 11 and DirectX 12
- Nvidia cards currently won’t switch the TV into HDR mode in DirectX 12. Please use DirectX 11 until this issue is resolved
- If you encounter problems with the TV not switching into HDR mode, try disconnecting all monitors except the TV
- Please note that [email protected] 10/12 bpc RGB is not supported by the HDMI 2.0 standard. Instead, if [email protected] is desired, 4:2:0 or 4:2:2 chroma subsampled output can be configured via the control panel provided by the graphics card vendor
- Adjusting the ‘Master Volume’ option has no effect on the VO of Diana or NPCs. This will be fixed in a future update