Diablo 3

Systems Designer Travis day sits down with IncGamers to tell us more about their plans for Diablo 3.

The IncGamers team spent the weekend over at BlizzCon and the first part of our interview with Diablo 3’s Travis day is now ready for your reading pleasure.

In this part of the interview we probe Travis on improving the Realm of Trials, adding higher levels of Torment, allowing trading, making bounties more viable and not just Act One oriented, the new legendary gems, buying more stash space, and more.

The full interview can be read over on Diablo IncGamers but here’s a primer from part 1 for good measure. Part 2 will be posted tomorrow.

IncGamers: So Travis, what have you been working on recently?

Travis: Lots of things. Recently in Patch 2.1 I spent a tremendous amount of time working on the legendary gems. I got married and went on my honeymoon also, during our Patch 2.1 PTR. Recently I’ve been working on Patch 2.2 and Ancient Items and some other stuff we’re going to show off tomorrow.

 

Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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