Inscryption Boss Guide Act 1 Cabin Prospector Angler Trapper Trader Leshy Boss Camera Feat

Inscryption Act 1 boss guide – The Angler

Let’s talk about how we can defeat the Angler boss in Inscryption.


Phase 1: Hook, line, and sinker

The first phase of the Angler boss fight is all about managing your cards. Every two turns, he’ll hook one of your cards and use it against you. Thankfully, you can just plop down a Squirrel and end your turn. Because it’s your last played card, the Angler will grab it and hardly make any use of it. The more notable dangers here are the Kingfisher cards. Although they’re weak, they’ve got the Waterborne and Airborne sigils. They’ll attack you directly, and your own creatures can’t hit them.

Inscry Ccg Bss A1 Gd 2a

Phase 2: Shark Attack

The second phase gets trickier due to the transition. The Angler will drop four Bait Bucket cards in the opposing row. If any of your creatures hit these, they’ll turn into Great White cards (4/2 with Waterborne). Needless to say, you need to plop down your strongest/beefiest cards here. You need monsters to block the Great White’s attacks, as well as creatures that will damage the Angler directly. If you have cards with the Airborne sigil, then these can help. They’ll attack the Angler instead of the Bait Bucket.

The reward for beating the Angler is the fishing hook item (which appears on the table). It can be used once per run to grab hold of an enemy’s card. All right, let’s move on to the next part of our Inscryption boss guide to battle the Trapper and the Trader.

Inscry Ccg Bss A1 Gd 2b

Jason Rodriguez
Jason Rodriguez writes for various websites under the Enthusiast Gaming umbrella -- Destructoid, Flixist, Daily Esports, PlayStation Enthusiast, and PC Invasion. Jason's Steam library has 1,400+ games at the moment so he definitely has a lot of things to talk about. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!

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