Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Itta 1

ITTA is a game that started development in a psychiatric ward

"And as my outlook on life slowly began to change, so too did the game: I didn't want ITTA to be devoid of light any more." - Jacob Williams
This article is over 4 years old and may contain outdated information

It’s still surprising that a single game can be developed by a single-person studio. Games like Toby Fox’s Undertale stand as evidence that you don’t always need a massive budget or team. ITTA, a bullet-hell title developed by Jacob Williams, too shows that a single person can create something visually appealing.

Recommended Videos

The story so far

The story of ITTA thrusts a young heroine into a strange and “cosmic” world, fending off giant bosses in boss-rush gameplay. No worries, though — she’s got her father’s revolver to smoke any potential threats. Oh, and she’s got a ghost cat to guide her along the way. The end result is to explore, survive, and ultimately find peace.

From more than humble beginnings

The start of ITTA‘s development came during Williams’ stay in a psychiatric ward. Williams has stated, “I started designing ITTA in late December 2016 while staying in a psych ward. I was at the lowest point of my life. ‘Itta’ is Japanese for ‘gone.’ It was to be a bleak, depressing game, with no hint of levity or hope.”

While this doesn’t sound like your typical journey into game development, things started to change for Williams over the course of his stay:

Near the end of my stay, an older woman around 60 who had been there for the better part of a year approached me and gave me a goodbye present – a papercraft she had made earlier that day. As a reminder to myself I made her papercraft a prominent symbol in the game, dotted around the world.

ITTA is currently in development with a planned release on PC and Nintendo Switch. There isn’t a firm release date at this time. However, it is noted that the game will release in 2020 for the two platforms. Jacob Williams’ studio is called Glass Revolver. ITTA will also be published by Armor Games Studios and can now added to your Steam wishlist.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Greg Bargas
Greg Bargas
A console gamer gone rogue. Collector of retro games, lover of hardware. Find me every Tuesday at 6PM CST on Destructoid's SpotDodge live podcast! Rocket League, anyone?