King's Bounty Ii King's Bounty 2 Unit Recruitment Best Units Guide

King’s Bounty II: Units guide — The best troops for your campaign

Build your army.

Anarchy units in King’s Bounty II

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Let’s talk about the units that belong to the Anarchy alignment in King’s Bounty II.

 

Most of these units are either rebels and sneaky criminals, or they’re undead (which makes them weak versus Light and Life spells).

Tiers Unit and Cap Abilities
I Brigands (10) Ambush – Deals damage and reduces armor by 25.
Skeletons (10) Forced March – +2 movement range; removes slowed debuff; +25 armor.
Ghouls (6) Execution – Deals damage and purges all wounded.
II Skeleton Archers (10) Poisoned Arrow – Deals damage and inflicts poison.
Free Archers (10) Barbed Arrow – Deals damage and inflicts bleeding.
Zombies (10) Charge – +2 movement range and initiative.
Raiders (4) Attack and Withdraw – Teleports to a unit to attack, then goes back to its original location; ignores zone of control.
Dark Spirits (5) Madness – Afflicts a unit of equal level or lower with madness, making it attack the nearest unit.
III Assassins (8) Backstab – Teleports to a unit to attack and inflict poison, then goes back to its original location; ignores zone of control.
Ghosts (6) Teleportation – Teleports to any free hex within its movement range; ignores zone of control.
Ancient Ghouls (6) Infectious Claws – Deals damage and inflicts disease (i.e., decreased damage done and increased damage taken).
Mercenaries (4) Precise Strike – Deals critical damage.
IV Dark Adepts (3) Ill Fate – Applies Mark of Darkness (i.e., all hits made against this unit will be critical).
Spellbind – Casts Magic Shackles to prevent an enemy unit from using active abilities.
Ghoul Leader (1)
– I only encountered this during one particular battle in the Big Cemetery past Rouen. I wasn’t able to check its stats, and I couldn’t find a recruiter NPC who has one.
N/A
Death Knights (5) Taunt – The unit becomes the priority target for all enemies. The enemy cannot target your other units while this is active and the tanking unit is alive.
Battle Cry – +50% damage for itself and adjacent friendly units.
V Bone Dragon (1)
– Two become available once you finish the “Fatal Voyage” sidequest.
Replenish – Fully restores all its lost health.

All right, let’s discuss Power units in the next part of our guide.

King's Bounty Ii King's Bounty 2 Unit Recruitment Best Units Guide 2


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