King’s Bounty II: Ideals and decisions guide — Order, Anarchy, Power, and Finesse

Make your decisions.
King's Bounty Ii King's Bounty 2 Ideals Guide Alignment Order Anarchy Power Finesse Decisions

Order vs. Anarchy decisions in King’s Bounty II

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Let’s talk about the dilemmas in King’s Bounty II that will have you choose between Order and Anarchy.

 

Order decisions often involve following the law and exacting a measure of justice. Anarchy options, meanwhile, lead to more underhanded methods.

Location/Quest Order Ideal Anarchy Ideal
New Tyrene: Axes and Splinters Attack the humans. Attack the dwarves.
Marcella: Priceless Chicks Deal with Cutter and his gang. Talk to Magistrate Tweet.
Marcella: Conspirators’ House Give the note to Horace. Give the note to Tenebros.
Marcella: The Refugee Camp Come to an agreement with Guerric.
This requires you to head all the way to Rickville to help the villagers there before they agree to send supplies to the refugees.
Come to an agreement with Bludgeon.
Marcella: The Monster from the Ruins Tell Prim what happened. Give the amulet to Dwayne.
Marcella/Rickville: Prodigal Son Tell Garlon what George said. Give Cora’s purse to Hugo.
Southern Marcella: Mellar’s Only Friend Return the pig to Rochus. Return the pig to Mellar.
Mage Tower: Rosens and Silveros Report Rosens to the alchemy instructor. Fake Silveros’ alchemy grades.
Mage Tower: Philanthropist and Patron of the Arts
This is a fairly long quest chain since you need to talk to two people who can help you enter Dupont Estate. It eventually leads you to The Reckless main quest.
Enlist the Grey Knights.
Greflet will command his Grey Knights to help you against Count Dupont.
Lure Greflet.
The Iron Mask will assassinate Greflet and assume his identity. He’ll then convince the Grey Knights to join your side against Count Dupont.
Mage Tower (South): Troll Mind
Requires you to finish the Rosens and Silveros sidequest first.
Give the stone to Rosens. Give the stone to the troll.
Marcella: Willmore’s Revenge
I believe you can do this sidequest after handling the problems in the Mage Tower.
Take Gladran’s side.
You’ll fight some Anarchy-type enemies.
Save Wilmore.
You’ll fight some Order-type enemies.
Mage Tower (South): The Toxic Artifact
Requires you to complete the Careless Mages sidequest first.
Attempt to destroy Molino’s artifact.
This will lead to a battle against Molino’s undead.
Trust Molino and return to Bernard.
Windy Port: A Shady Deal Tell Blum about Cedric and the scuttled deal. Address the sensitive matter with Damien.
Marcella/Windy Port: Through the Quarantine Fight the assistants for the stolen goods.
This will make you battle Damien and his cohorts. You’ll be able to approach the Magefactory via the mages’ camp.
Make a deal with Damien.
A smuggler will let you enter the Magefactory through a side passage. You’ll have to battle the mages, and their quarantined camp will no longer be accessible.
Magefactory: Tabula of Tinciduntion Return the tabula to Didier. Give the tabula to Damien.
He’ll check it for a while, but you can give it to Didier without him knowing that it’s been tampered with.
Ruins near Mages Tower: Widow’s Kiss Destroy the Widow’s Kiss.
You’ll give the poison that you discovered in the Magefactory so Palatinus can destroy it.
Give the poison to Ursula.
This option will only appear if you speak with Ursula in front of Palatinus’ house.
Rouen: Rouen Quartz Take Garou’s side. Take Sablet’s side.
Castle Forten/Floster
You’ll have to solve a puzzle without a clue inside Castle Forten so you can obtain the treasure.
Give the casket to Heinrich. Give the casket to Uwe.

Let’s go to the next part of our King’s Bounty II ideals and alignment guide to see the decisions involving Power vs. Finesse.

King's Bounty Ii King's Bounty 2 Ideals Guide Alignment Order Anarchy Power Finesse Decisions 1b


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