As Larian Studios continue to work hard on the upcoming Baldur’s Gate 3, the team has also been sharing plenty of updates for fans to pore over. Following the substantial gameplay breakdown shown last month during D&D Live 2020, the latest community update dives deeper into some of the changes being made to combat and stealth. If you are a fan of some of Larian Studio’s offerings, there are some new things to get used to.
Baldur’s Gate 3 will feature a faster pace in combat, although it still remains a turn-based affair. This is largely due to the turn order, which is now governed by initiative. Similar to Dungeons & Dragons, your party will take their turn one by one. However, characters next to each other on the turn order will be able to move simultaneously.
“That means that based on the results of the initiative roll, you’ll experience a different tactical puzzle in each combat that really mixes everything up, but still allows you to react to the ‘cards’ you’re ‘dealt,’ so to speak,” the team explained. “Between the RNG of initiative, and the planning, you should be able to have a fresh experience with every combat while still being able to predict and plan with friends how to combine spells and abilities, and ultimately win the fight.”
Keeping things rolling
This extends to multiplayer in Baldur’s Gate 3 as well. So you can prepare your enemies for some nasty combos as you plan their demise with your friends. Speeding things up while maintaining the turn order will hopefully strike the right balance. Larian Studios is also making sure the animations are aiding the flow of combat.
“We invested heavily into what drives our animation pipeline, and specifically made tweaks to improve the feel and motion in combat,” Larian stated. “The increased brevity and flow is down to many, many changes shaving off microseconds (and sometimes entire seconds). For example, another character’s turn will begin—behind the scenes—as the previous character is ending their animation. Even things as simple as combining move animations with the hit of a melee strike shaves seconds off combat.”
Of course, if you are stealthy enough, you can avoid combat altogether. Aside from possessing the skill, take note of your surroundings. Hiding in the shadows can obscure your party, but good luck if the enemy has darkvision. Manipulating the environment will do wonders for your stealthy moves in Baldur’s Gate 3.
“Sneaking is a really useful technique for positioning your party prior to the initiative roll, ensuring you get the first strike,” Larian added. “Using stealth, it’s perfectly viable to sneak into a camp, avoid being seen, and roll crits to victory. With a little thought comes the perfect shove.”
These upcoming improvements to Baldur’s Gate 3 combat will only make the final product that much better. Fans can decide if it is all worth it when Baldur’s Gate 3 launches in Early Access this August.