League of Legends patch 10.11 update: The beginning of the ADC meta

The League of Legends patch 10.11 update is here. Riot Games seems dead set in ushering in the ADC meta, buffing pretty much all marksmen and even giving buffs to ADCs that work in solo lanes. Following this, Zeal is getting major buffs this and next patch, and I would bet we’ll see a whole lot more play to Yasuo, Graves, and Quinn following patch 10.12 and beyond.

Without further ado, let’s get into the changes.

League of Legends patch 10.11 champion changes

Volibear — rework

volibear League of Legends patch 10.11 update: The beginning of the ADC meta

Volibear’s rework hits the live servers, and we have an in-depth analysis about how to use his new kit.

Fiddlesticks — update

League of Legends patch 10.11 update: The beginning of the ADC metaFiddlesticks will take an extra second longer to pose as his effigy. His Terrify (Q) passive will now terrify targets as long as he is posing as an effigy. Bountiful Harvest (W) will have its damage reduction to minions decreased from 60% to 40%.

Gangplank — buff

League of Legends patch 10.11 update: The beginning of the ADC metaGangplank will have his base attack speed ratio increased from 0.658 to 0.69.

 

Graves — nerf

League of Legends patch 10.11 update: The beginning of the ADC metaGraves will have the first shot AD ratio of his End of the Line (Q) reduced from 100% bonus attack damage to 80%.

 

Hecarim — update

League of Legends patch 10.11 update: The beginning of the ADC metaHecarim’s Rampage (Q) will have its base damage increased from 55/95/135/175/215 to 60/102/144/186/228. Alongside this, Rampage damage reduction to minions is increased from 33.3% to 40%.

Janna — nerf

League of Legends patch 10.11 update: The beginning of the ADC metaJanna’s Zephyr (W) will have its damage decreased from 55/90/125/160/195 to 55/85/115/145/175.

 

Kai’sa — buff

Kaisa League of Legends patch 10.11 update: The beginning of the ADC metaKai’sa’s Icathian Rain (Q) will have its damage ratio increased from 35% bonus attack damage to 40% bonus attack damage. Killer Instinct (R) will have its range increased from 1500/2000/2500 to 1500/2250/3000.

Lux — buff

Lux League of Legends patch 10.11 update: The beginning of the ADC metaLux’s Lucent Singularity (E) will have its detonation slow duration increased from 0.25 seconds to 1 second.

 

Syndra — nerf

Syndra lolSyndra will have her Scatter the Weak (E) cooldown increased from 16/15/14/13/12 seconds to 18/17/16/15/14 seconds.

 

Talon — nerf

Talon 0Talon will have his Noxian Diplomacy (Q) mana cost increased from 30 mana to 40 mana. Alongside this, the heal on kill will be decreased from 20-71 based on level to 10-70 based on level.

Solo lane marksmen changes

The marksmen played in solo lanes before patch 10.11 will be getting updates to alter their performance outside of the bot lane.

Lucian — buff

Lucian lolLucian’s passive Lightslinger will have the critical strike of his second shot increased from 75% to 100%.

 

Kalista — buff

Kalista lolKalista’s Sentinel (W) will have its bonus soul-marked magic damage increased from 10/12/14/16/18% of the target’s max health to 14/15/16/17/18% of the target’s max health.

Alongside this, Sentinel will no longer cost mana.

Vayne — buff

 Vayne lolVayne’s Tumble (Q) will have its bonus basic attack damage increased from 50/55/60/65/70% of total attack damage to 60/65/70/75/80% of total attack damage.

 

Tristana — buff

Tristana lolTristana’s base attack speed ratio will be increased from 0.656 to 0.679.

 

 

General marksmen changes

With League of Legends patch 10.11, the marksman role is getting an overall buff to its performance down bot lane. The following will be changed for each marksman:

  • Aphelios: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Ashe: Base health increase: 539 to 570. Base health growth: 85 to 87.
  • Caitlyn: Base health increase: 481 to 510. Base health growth: 91 to 93.
  • Draven: Base health increase: 574 to 605. Base health growth: 88 to 90.
  • Ezreal: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Jhin: Base health increase: 556 to 585. Base health growth: 91 to 93.
  • Jinx: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Kai’Sa: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Kog’Maw: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Miss Fortune: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Sivir: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Twitch: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Varus: Base health increase: 500 to 530. Base health growth: 86 to 88.
  • Xayah: Base health increase: 500 to 530. Base health growth: 86 to 88.

Zeal changes in League of Legends patch 10.11 and 10.12

All Zeal items will be getting a buff in League of Legends patch 10.11 and 10.12. For patch 10.11, all Zeal items will have their movement speed increased by 2%. This isn’t that significant of a change, but following in patch 10.12, Riot Games is planning on buffing their attack speed further.

This will bring about a major shift in the meta, favoring more towards ADCs. With these future League of Legends changes, it will also work as indirect buffs to Yasuo in the mid lane, Graves in the jungle, and Quinn in the top lane.

Joel Yap
Joel is an aspiring screenwriter and novelist. He grew up with gaming, starting off with Pokemon and Legend of Zelda. Since then he has come to love and appreciate gaming as a whole. He strives to hone his writing and gaming skills to be the best he can.

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