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    Left-Hand Path has been in Steam Early Access for a year and a half and its creator Hugh Hancock has finally launched the game today.

    Described as a Dark Souls inspired VR title, players will have to learn and cast spells using their hands/controllers. The game has gone through six long months of polishing to bring it to release quality and hopefully it has been worth it. We looked at the game quite a while ago and it was quite intriguing and pretty scary at points, and even back then it was well worth checking out. Now it comes with a full story and around fifteen hours of gameplay which is pretty impressive for a VR release.

    The launch of the game comes with a load of updates and improvements which include:

    • Massive graphical improvements including a total overhaul of all spell effects, teleport effects, a new Grimoire, and more.
    • Light Level Overhaul – based on numerous comments and feedback, I’ve significantly raised the light levels throughout the game. It’s still scary (have tested, can confirm) but you can now see what you’re doing!
    • Better Braziers – I’ve also raised the light levels on lightable braziers and fires.
    • Low-Terror Mode – allows people who love RPGs but don’t love being scared out of their wits to play Left-Hand Path with seriously reduced terror, including much more visibility and adjusted monster placement and effects.
    • Story Mode – want to experience the story and the world of Left-Hand Path without banging your head against Dark Souls-like difficulty? This mode’s for you.
    • New Lobby – I’ve completely redesigned the first thing you ever see in the game. The black room is no more – now your very first introduction to the game is much clearer and contains a bunch of new features too, including an ever-expanding library of lore.
    • Tutorial – lots of people said that the Early Access version was a little hard to get into. So a new introduction area now teaches you the basics of spellcasting and ritual, as well as filling out a bit more of Left-Hand Path’s story.
    • Locomotion overhaul – I’ve gone through every area in Left-Hand Path and improved locomotion, as well as overhauling the locomotion system in general. If you prefer locomotion to teleporting you’ll find the 1.0.0 release a much smoother experience!
    • Sound effect improvements – including foley effects for almost every object in the game.
    • Book Code Overhaul – You no longer need to twist your wrist around to read books. A tiny change with a huge impact!
    • Front-Facing Play Support – if you play in a front-facing configuration, that’s now supported in Left-Hand Path, with a new “turn” option on the controls.
    • Return To Previous Zones – when you’ve defeated the greatest challenges in each area, you can now return there to find spells and story you missed.
    • Destructive Power – your spells aren’t just dangerous to creatures any more! You can destroy most things in the game with arcane power, and sometimes that’ll be useful in your journey.
    • New Ritual Of Husks – Find objects of meaning throughout the world of Left-Hand Path, and leech their treasured – or horrifying – memories dry for power.
    • Many, many, many bug fixes – I wouldn’t be surprised if the bug fix list is in the thousands of bugs. It’s certainly well into the hundreds. From difficult-to-navigate areas to weird spell interactions, I’ve been on a fixing frenzy.

    The game is available now on Steam for £23.79 and I would recommend VR users check this out. Impressed with what we have seen during developmet, it has made it onto our Best VR Games list.

    Paul Younger
    Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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