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    lords of the fallen (7)

    Lords of the Fallen has been released and there’s a few fixes to note.

    CI Games has patched up Lords of the Fallen for today’s release and the weighty 5GB patch fixes a few bugs and also comes with “visual improvements”. The patch has not PC specific fixes so these are across the board.

    Update 29 October: There’s also a new Patch 1.1 which adds PhysX and Vsync toggles for potential performance gains.

    Make sure you read our full review if you haven’t already.

    General

    Improved general difficulty balancing
    Text & voice over fixes and improvements
    Incorrect despawn behaviour fixed
    An issue with missing musics in the credits is fixed
    Judge bossfight balancing updated
    Challenge Arena tweaks
    Camera clipping improved
    Intro lengths for second visits corrected
    The Blacksmith is now available after the Infiltrator
    Savepoint problems fixed
    The run, jump and jump attack tutorials now starts again if the player approaches the first savepoint in Old Monastery

    Art

    Visual effects improvements
    Animation improvements
    General lighting improvements
    Improved LODs
    Reduced visual glitches
    Improved collision mesh
    Performance optimization
    Reduced camera clipping
    General texture improvements

    Music & Sound

    The wrong Boss music was played in some situations
    Music & SFX volumes adjusted
    Improved SFX timing

    Platform Specific

    PC: none
    PS4: Fixed disappearing environment particle effects
    Xbox One: Occasionally missing sounds are fixed

    Paul Younger
    Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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