We’ve spent the day inside the PC Invasion theme park in Planet Coaster ahead of this week’s launch and this evening a pretty major patch dropped.
Frontier’s them park sim releases on 17 November and we’ve found a few aspects of the game little wonky. The good news is that some of the issues we have been experiencing appear to be ironed out in this latest update.
The major news to take away from this patch is that parks can now be two and half times the size of the parks in the earlier beta versions. This is thanks to optimisations in this patch that were sorely needed.
We’re continuing to build our park for the next few days and we’ll be reporting back on how that goes later this week.
Planet Coaster Beta Update 4 Patch Notes
New rides: Rolling River, Invincible, Chair-O-Plane
These three new attractions are the perfect addition to your parks; you can add the stunning new Rolling River water ride, create a new epic coaster with the Invincible, or add a more gentle touch with the Chair-O-Plane! How exciting!
BALLOONS!! The latest addition to the Planet Coaster shops is an all-time favourite, balloon shop Loony Blooons! We can’t wait to see your guests walking around with their colourful souvenirs. And even better, each balloon is on a string!
More Shop news: Themed hats, mayonnaise for Monsieur Frites
We have also added a variety of hats to be purchased in the Hat Shops, themed to Western, Sci-fi, and Fantasy; so your guests will have loads more options for funky headwear! Lastly, your guests can now choose to top their fries with… mayonnaise (YES, HOLLAND REPRESENT!), to give them the best of flavours at Monsieur Frites shops.
Two new entertainers!
You’ve already had some sneak previews of the two last additions to the park staff, but we’re so happy they are finally ready to join the family: give a warm welcome to Miss Elly, our Western hot shot patrolling the grounds, and Tiki Chicken, the fiery, community-created flavour maker.
Help System: to… help!
Scenario balancing to Pirate Battles and Monolith
Thanks to your valuable feedback over the past few days of beta, we have made some balancing changes to the two Beta Scenarios even further; try your hand at them again and see if you can still pass them both with three stars!
– UI flow improvements
The panel in the info panel and park management will now remember the last tab you were on; so you will not have to search for your active tabs again.
More lights hooked up to Coaster Trigger system
Get the most of triggered events with even more lighting options to spruce up your coaster ride!
VIP Staff Pass now supports facial hair
Get all the beards going this Movember!
Polish, QOL and Balancing – more of this
More optimisations: the team has been working hard over the last few weeks to get framerate up even further for a smooth experience, and today’s update has the latest fruits of their labours.
Stability and compatibility improvements
Boids: Flocking Pigeons!
And last but not least, by popular demand, your PARK AREA IS NOW OVER 2.5 TIMES BIGGER THAN BEFORE! As a result of the team’s hard work on optimisations, they have increased your park sizes. You’ll have even more space to put down rides, build crazy coasters, and craft intricate landscapes your guests will absolutely love!