Maya Breaker – a Swinging 16-Bit Era Adventure Platformer – Is in Its Final 48 Hours on Kickstarter

Maya Breaker – a Swinging 16-Bit Era Adventure Platformer – Is in Its Final 48 Hours on Kickstarter

The playable demo is now available for Maya Breaker. Testers are wanted. The campaign is entering its last 48 hours, so now is the time to donate and get your rewards.

Maya Breaker is an action adventure platformer. This indie game combines metroidvania progression with swinging mechanics to deliver novel combat and puzzle solving. With 16-bit era inspired artwork and music, this game promises to provides an authentic early nineties epic gaming experience. The focus on this game will be massive boss battles and not backtracking. To that end, the Kickstarter campaign starts this Friday.

Read more after the jump.

It will begin at 10:00pm EST Friday the 14th of 2014 and run for 30 days. Rewards include a retro style game box and a 3D printed figuring of the game’s protagonist. With the help of many talented individuals, this game will release this year and you all will be able to enjoy a fun adventure.

Xanthous Ray has more than five years experience in game development. The project head previously working with Saturnine Games to create ‘Antipole’ the gravity-inverting platformer. It was released on XBLA and DSiWare. Antipole was recommended in Nintendo Power and featured in the Royal Indie Bundle.

Maya Breaker begins a new 16 bit adventure. You are given a giant claw on a chain early on. You can use this to swing from hooks and ceilings; latch onto walls and fight enemies. A massive underground world is yours to explore, but surviving won’t be easy.

The root of the problem is a race of carnivorous plant monsters who want to gobble you up. Maya Breaker was featured in this year’s Magfest Indie Showcase. The gameplay has been prototyped over the past year. The only thing left is the massive amount of assets needed to finish the game. The studio needs objects rendered in pixels, backgrounds painted and music written. The funds gained through this campaign will enable artists of greater talent to make the best game possible. Stretch goals include release on iOS and Android.

Features:

  • 16-bit pixel art
  • wordless storytelling
  • minimal backtracking
  • swinging and grappling mechanics
  • extra puzzle rooms to unlock


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