Microsoft may close Lionhead – Fable Legends cancelled

Fable Legends

In a statement posted on the Xbox site, Microsoft announced they have ceased development of Fable Legends and the closing of Lionhead has been “proposed”. Press Play Studios in Denmark has been shuttered.

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The news appeared in a post from Hanno Lemke, General Manager, Microsoft Studios Europe.

“Today, I have some difficult changes to announce that affect some of our Microsoft Studios teams and projects in the UK and Denmark.

“After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.”

Fable Legends‘ beta test was delayed back in December and was supposed to released this spring.

It’s unclear why the decision was made but Lemke added, “These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.”

Microsoft will be working with all staff that have been affected by the closure to find them work at Xbox or with other developers.

Lionhead was founded by Peter Molyneux in 1996 and created Black & White, Black & White 2, The Movies, and of course the Fable series. Microsoft purchased the studio in 2006.

The full statement reads:

After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.

These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity and commitment of the people at these studios. The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade. Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans. These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.

I speak for all of Xbox when I say that despite this news, we remain committed to the development communities in the UK and Europe, and Xbox will continue to support new IP and originality in the games we offer on our platforms, whether they’re AAA blockbusters like Quantum Break from Remedy, adventurous new IPs like Sea of Thieves from Rare, or unique new creations from independent developers like Moon Studios with Ori.

We have nothing but heart-felt thanks for the members of Lionhead and Press Play for their contributions to Xbox and gaming. We are committed to working closely with those affected by today’s news to find them new opportunities at Xbox, or partnering with the broader development community to help place them in jobs elsewhere in the games industry should they desire.


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