In an interview with IGN, design director Michael de Plater revealed that Shadows of Mordor will be focused on the PS4 and the Xbox One which means that the 360 and PS3 versions of the game may not be quite as advanced when it comes to graphics and features.
Plater did say that every effort was being made to ensure that the gap between the systems would be as small as possible however, Shadows of Mordor is essentially a next gen game. He said: “We’re very focused on the PS4 and Xbox One,” he said. “We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.”
He explained: “To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the ‘Nemesis system’.” he added: “The story will be the same and the core gameplay will be the same, but [the ‘Nemesis system’ is] just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can.”
The nemesis feature does look like an incredible new gameplay mechanic if it’s pulled off correctly. It seems then that next gen console owners will be getting a slightly better game than 360 and PS3 owners but really this has to be expected as more and more developers turn their attention towards next gen gaming.