The MMO market is in continual growth according to a new report by
The report also shows that console games are far more popular which would be the natural assumption. The report also states that 53% of males aged between 16-25 play MMOs while 81% in the same demographic play console games. However, the report does state there is some overlap between the console and MMO audience with 57% of 360 owners also playing MMOs and 61% of PS3 gamers also take part in the MMO experience.
The age group figures are also interesting with 53% of MMO gamers being older that 25 and gamers who pay subscriptions are slightly older on average with with 60% being above the age of 25.
Heiko Hubertz, CEO and founder of Bigpoint believes F2P is poised to become the primary monetization model for the video game industry within 12-18 months. “Once limited to relatively simple Flash-based games, the entire online category is on the verge of achieving a level of quality previously dominated by console and PC-installed games. Regardless, these titles still cost much less to build than retail games; we’re able to drive strong ROI by implementing flexible F2P models and aggressively optimizing them.”