In an extensive interview with Gamasutra, Peter Molyneux has made it clear that Fable III has been designed with a commercial outlook in mind.

“A lot of [Fable III] is commercial. A lot of it is.” Molyneux said, “… that’s what accessibility and simplicity are — making sure, when you get the game, within a few minutes you’re understanding who you are and who your allies are.”

According to the Lionhead developer, this embrace of commercialism doesn’t have to mean a lack of innovation or creative bravery. “I think that you can be unbelievably brave and be commercial as well. I don’t think one is the polar opposite of the other,” he said.

“Why can’t pieces of art be as successful as anything else? I think they should be; I think there’s very good reason to be.”Elsewhere in the interview, Molyneux celebrates the end of the “arduous” in-game tutorial and challenges the assumption that complexity in a game must necessarily equal depth.

Fable III will be coming to Xbox 360 and PC in time for Christmas 2010.

Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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