state of decay-breakdown

That’s the name, right there.

Steady on Undead Labs, I’m still working on the PC review of State of Decay (coming early next week or the end of this one,) and you’re already putting out trailers for the ‘Breakdown’ DLC. Like an unstoppable zombie horde, more things are advancing towards the game. The release date for both PC and Xbox 360 versions is “still being discussed,” but is no doubt at least somewhat close.

Breakdown adds a steadily increasing level of difficulty to the zombie survival title, but dumping you into the familiar map at a random point, asking you to join a community and then giving you the eventual task of repairing an RV so you can get out of there. If you manage that, the difficulty will go up a notch and you’ll be challenged with doing it all over again. And again. And again. Until it becomes stupidly hard.

Alternatively, if you want to take a more sandboxy approach then there’s nothing stopping you from hanging around in the difficulty level you favour. Various challenges will allow you to unlock new playable characters, and each of these will have custom weapons too. If you want to see how it all works, this Twitch.TV presentation from Undead Labs does a rather fine job.

For a more infected-bite-sized look, here’s that trailer. No price has been announced for Breakdown as of yet.

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