It’s been revealed that although terrain in Colin McRae: DiRT 2 will look as if it’s been deformed, there won’t be any physical implications to the cars or how they handle.

Speaking to IncGamers’ IGTV, Matt Horsman said the idea was to make sure the game didn’t exclude more casual players.

“We want to make sure that everyone can enjoy DiRT 2, [and] the casual guys can have fun and have a laugh.”

The decision was made after early testing of the game revealed the track became difficult to drive on, so the decision was made to take it out.

“It made the game more harsh and harder to play, so we basically got rid of it.”

This doesn’t mean that environment objects won’t react, and Horsman said that even if you crash and wreck your vehicle, sending your wheels spinning to oblivion, other players could crash into them.

With eight players on the same track, doing staggered starts in real-time, it seems a shame the full driving experience is toned down, but it hasn’t stopped us from having loads of fun with DiRT 2. 

You can watch the full interview here (transcript to follow) and read our impressions here.

Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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