So close but no cigar, Cyan has decided to delay the release of Obduction a few days before the planned release date.
The 26 July was supposed to be launch day but it’s now been pushed back until the week of 22 August. The development team simply need more time to squash bugs and get the game polished.
The statement reads:
“The last few weeks have gone very quickly. We’ve been working long days, and seven day weeks. Obduction has been getting better and better. But we still found ourselves implementing the last couple of systems we needed instead of having quality time to focus on squashing more bugs. Last week we still had a chance, if everything worked perfectly. At the end of the week the leads met to discuss our options. We were so close, we could ship. But we came to the unanimous decision that if we shipped it was driven mainly by the deadline — not because we were satisfied. Obduction is a product that we’re very proud of, and we don’t want to let unpolished edges get in the way of an amazing immersive experience.
“We realize that there are a few folks that will think this is just another “20 minute gate delay” of a plane that will never depart. We really do understand the skepticism. We wish you could be here with us, play Obduction, see how good it is, and how close we are. We think it would change your mind.”