Overwatch 2 Season 2 is the season of the omnic, with a brand new omnic tank Ramattra bringing shields and damage to the foray. A new map, the Shambali Monastery, also allows you to enjoy committing acts of violence in an ancient temple of the omnics. Aside from Ramattra and the new map, a big balance patch was also released with the goal of making Doomfist overpowered again, while slightly toning down Sojourn. Blizzard has detailed all the new changes coming into Overwatch 2 Season 2 with some fresh patch notes.
Ramattra is Overwatch 2‘s next hero and is a new omnic tank. Ramattra can place a stationary barrier similar to the original Orisa while dealing decent damage at the same time. His Nemesis Form allows him to alter his attacks and gain armor, taking space with his threatening offensive and defensive capabilities. His Ravenous Vortex ability fires a ball toward the enemies which slows and pulls enemies downwards. (Orisa had a similar ability, didn’t she?) Finally, his Ultimate ability creates a nano swarm that lashes out at nearby enemies.
Overwatch 2 Season 2 patch notes: Doomfist and Soujorn changes
A major balance patch was added to this game, and Doomfist was at the top of the list for most changes. Doomfist was regarded as one of, if not the worst tank in the game’s first season. Squishier than most tanks, Doomfist could not reliably stay in the fight long enough to disrupt and deal damage to the backline. As a result, Blizzard has shifted much of his power to his Power Block ability. His Rocket Punch also deals more consistent damage, and Doomfist is tankier overall. I fear the fist of doom.
Sojourn was also dominating the top of the ladder with her extreme mobility and damage. Blizzard has opted to move her power around rather than nerf her outright. Her fully charged headshots will no longer one-shot squishy targets, but her overall damage has been buffed slightly to compensate. Other characters receiving changes in this patch are Tracer, Ana, Kiriko, Mercy, and Junker Queen. Check out the full official Overwatch 2 Season 2 patch notes here.
Meanwhile, here are the big balance changes you should be aware of in this patch (via Blizzard):
- Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
- Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
- Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
- Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
- Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
- Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
- Cooldown reduced from 4 to 3 seconds
- This has been in since his rework but was not mentioned
- Cooldown reduced from 8 to 7 seconds
- Duration increased from 2 to 2.5 seconds
- Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
- Now empowers Rocket Punch on landing
- Enemy slow duration increased from 2 to 3 seconds
- Maximum temporary health increased from 150 to 200 health
- Temporary health gained per target hit with abilities increased from 30 to 40 health
- Energy delay before draining reduced from 8 to 5 seconds
- Secondary fire damage falloff starting range reduced from 70 to 40 meters
- Secondary fire critical damage multiplier reduced from 2 to 1.5
- Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
- Primary fire damage per projectile increased from 9 to 10
- Overclock energy charge rate increased by 20%