Paladins latest champion Mal’Damba joins the beta

Paladins latest champion Mal’Damba joins the beta

Hi-Rez Studios has just released beta patch 35 for Paladins which also brings a new champion called Mal’Damba.

This new addition to the Paladins roster loves to through cobras and can also heal allies over time. His Q skills is an AOE heels for allies while at the same time gives damage to enemies. His ultimate is a giant snake which fears all enemy Champions for 2s and causes them to take 20% additional damage from all sources for the duration.

A new tutorial mode has been added to the game and the payload game mode has received some tweaks.

Paladins beta 35 patch notes

New Champion: Mal’Damba, Wekono’s Chosen

  • Weapon [LMB] – Spitting Cobra
    • Fires as glob of venom every .55s dealing 450 damage to a single target.
    • Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
  • Secondary Fire [RMB] – Mending Spirits
    • Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
  • Ability [Q] – Gourd
    • Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
  • Ability [F] – Slither
    • Quickly slither forward, becoming untargetable for the duration.
  • Ultimate [E] – Dread Serpent
    • Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
  • Cards
    • Incorporeal
      • Gain 50/100/150/200 Health.
    • Feed the Spirits
      • Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
    • Snake Pit
      • Gain 5/10/15/20% Reload Speed.
    • Sustenance
      • Receive 5/10/15/20% more healing when below 50% Health.
    • Eerie Presence
      • Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
    • Ritual Magic
      • Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
    • Swift Spirits
      • Mending Spirits grants 7/14/21/28% Movement Speed to allies.
    • Possession
      • Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
    • Many Gourds
      • Reduce the Cooldown of Gourd by .5/1/1.5/2s.
    • Venomous Gourd
      • Gourd generates 1/2/3/4 ammo.
    • Lighter Gourd
      • Gourd gains 10/20/30/40% projectile speed.
    • Pungent Gourd
      • Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
    • Liminal Passage
      • Increase the distance Slither travels by 10/20/30/40%.
    • Fleeting
      • Reduce the Cooldown of Slither by .5/1/1.5/2s.
    • Spirit’s Touch
      • Activating Slither heals you for 50/100/150/200
    • Otherworldly
      • Gain 10/20/30/40% Movement Speed for 2s after Slither ends.
Related:  Paladins proving a hit for Hi-Rez Studios with 4 million players


  • Added a Tutorial for new players to learn the game.
  • Improved Custom match support
  • Players can now purchase cards for gold during the Loadout import process
  • Improved jitters near payload
  • Net code improvements (smoother movement corrections)
  • Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
  • Players can now copy decks from the leaderboard
  • Fixed a bug where longer chat messages would get cut off
  • Addressed an issue where the overtime bar would get stuck on
  • Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
    • Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
  • Party members have a slightly different tint in-game
  • Sources of healing, such as Ying illusions, now have a + icon above them
  • Added crystal icons to the loading screen to signify that players are still loading.
  • Added an audio notification during overtime.
  • Added Cyrillic font to the game
  • Fixed a number of crash conditions.
  • Additional VFX performance updates for low end machines.
  • New emotes are now available.
  • Players may now only play mastered champions in the Competitive queue.


  • Locked champions now are desaturated and have a lock frame.
  • Champions that are not able to be selected now have a strikethrough presentation.
  • Updated champion mastery frame art.

Addional changes to champion balance can be found in the full patch notes.

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