Epic’s MOBA Paragon is coming along nicely and there’s now another new Hero to run around the map.

The new jungler is called Sevarog is described as a soul-devouring tank and comes with a giant hammer. He eats souls which allows him to stack health and gains damage boosts as the game progresses. A powerful hero for the end-game.

With Sevarog now joining the action, Epic has carried out a balance pass and thankfully they have pulled Grux and Feng Mao into line. These two were far too powerful. Their damage and scaling in the late game has been decreased but their early game damage has been given a slight boost to even things out.

There’s no doubt more balancing needs to be done. Having played this a lot in the past week with Gadget, it’s been hard to compete with characters such as Grux in the end-game. Epic will be looking at balancing other characters in the next pass along with movement speed and further look at the game’s speedy travel mode.

Below is the new trailer for Sevarog and the latest patch notes.

Paragon Release Notes – 22.1

Passive – Only the Strong Survive

Players could consistently gain 1000 or more health from his passive. This has been reduced, but should still favor early-to-mid game.

  • Reduced health gain from passive from 4 per kill to 2 per kill.
  • Passive now caps at 100 stacks or 200 health.

Ultimate – Warlord’s Challenge

Players routinely got 120 Physical Damage, which is equivalent to 15-16 card points of physical damage. This has been reduced.

  • Removed move speed bonus from Warlord’s Challenge.
  • Reduced damage bonus on Warlord’s Challenge from [60, 90, 120] to [15, 30, 45]
  • Removed duration scaling from Warlord’s Challenge from [6, 7, 8] to [8]
  • Increased cost of Warlord’s Challenge from [-100] to [-100, -125. -150]

Ability – Smash and Grab 

  • Increased base damage scaling on Smash and Grab from [80, 108, 136, 164, 192] to [80, 115, 150, 185, 220]
  • Reduced card scaling of Smash and Grab from .525 to .5.

Ability – Charge

  • Reduced base damage scaling on Charge slightly from [50, 82, 114, 146, 178] to [50, 70, 90, 110, 130]
  • Reduced card scaling of Charge from 1 to .5

Additional Changes

  • Reduced Max Health scaling of Grux slightly from [0.9] to [.85] to compensate for passive.
  • Affected tooltips updated.

Feng Mao

Passive – The Balance

We saw large swings in power from Feng Mao’s passive. We reduced the impact of each stack to make his power a bit more predictable.

  • Reduced attack bonus and shield bonus from Feng Mao’s passive from .1 to .04 per stack [30% to 12% maxed]

Ability – Reaping Dash

  • Reduced card scaling on Reaping Dash .75 to .5.
  • Reduced card scaling on Sweep to account for Passive potential [1, 1.15, 1.3] to [1, 1.1, 1.2]

Ability – Sweep

  • Reduced card scaling on Sweep to account for passive potential.

Ability – Hamstring

  • Reduced card scaling on Hamstring from 1 to .5

Ultimate – Earth Shatter

  • Rebalanced base damage scaling on Earth Shatter from [400, 500, 600] to [325, 515, 705]
  • Reduced card scaling on Earth Shatter from 3 to 1.
  • Increased cost of Earth Shatter from [-100] to [-100, -125, -150]
  • Reduced shield on Earth Shatter [100, 175, 250] to [100, 100, 100]


  • Fixed a bug with shadow pads.
  • Disabled Scourging Tails and Tainted Magick due to instability issues.
Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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