Paragon new itemisation and economy explained – Big changes coming

Paragon new itemisation and economy explained – Big changes coming

Next month Epic will be making huge changes to their MOBA Paragon when it comes to cards and decks. Existing players need to forget everything they have learned because it’s all changing,

Epic has now explained why and how these changes are going to impact the game. Card clarity is one of the reasons, players have apparently struggled with how the current decks function, and with that in mind, it had to change.

The new system is a complete rework and the team is making sure players understand how the system works though UI enhancements and animations to indicate what’s going on. Players should be able to understand the system “within one or two games”.

As we mentioned previously, there are no limits to a hero’s power now, the cap has been completely removed. Players can keep building their power through minion, tower and hero kills as long as possible.

Because deck build can be shared among all heroes, every card in your deck is unique and there will be no more duplicates. Epic says that “If you unequip a card, you’ll now be able to purchase it again”. There will also be 100 unique abilities for new cards and the Gems.

Attributes will be new to the game along with Gems. Players will be able to purchase attributes during a game and augment their hero with Agility, Vitality, and Intellect. As these attributes are increased, players can unlock “powerful gems”. There will be six Gem slots to “complement” card selections. Both Gems and Attributes can be tweaked while in a match.

Two Affinities can be chosen for any hero from a pool of six which include Growth, Knowledge, Order, Death, and Chaos. This will give a larger scope for builds no matter which hero players choose.

How all these changes will improve the game remains to be seen but there’s no doubt changes needed to be made and hopefully this will be a step in the right direction for Paragon.

In the video below, the Paragon team discuss these changes further.

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  • Paul Younger

    Founder and Editor of PC Invasion. Veteran PC gamer of over 22 years.

    • Mooki

      Excellent vid. I was / am a bit worried about dumbing down but a bit less so now.

      • Paul Younger

        I think it will be complex enough to still be interesting. I have no idea why players have trouble with the current card system though.

        • Mooki

          I think i do. It simply is not explained well enough initially. It is a bit more complex then most or even any other moba and certainly deserves a bit more attention when it comes to tutorial.

          There were a few details i misunderstood at first even after watching a few guides on YT. All of them assume the viewer/player properly understands certain things about it.

          For instance. I thought that if i added 3 upgrade cards to a main card that those 3 would already be in it once i equipped it in game and that i could add additional upgrades to it if i wished to do so and even after watching a few guides on YT and of course having been through the short tutorial (once) did not pick up on that immediately. I did quickly enough tho but you can assume not everyone will figure it all out.

          I think you will agree that the initial tutorial is to swift and light on info. It has all the info i grant that but it is the way it is executed that is lacking in making things clear and to make points of certain key aspects that are further of from the current standards across the genre.

          • Paul Younger

            Yeh, the tutorial is really not great that’s for sure. I wonder if the addition of Gems and Attributes will still have folk wondering what’s going on though.

            • Mooki

              That is a great question xD

              (imo people in general are not getting any smarter)