Today is new hero day in Paragon and Wraith should now be live for everyone. We’ll be taking a look at Wraith and posting our thoughts as soon as he’s live.

    The patch that is supposed to hit the servers today actually has a few changes of note for Dekker, Gideon, and Kallari. Morigesh, Revenant, and Phase have all been nerfed. These are the three heroes I have seen the most complaints about and I’ll admit Morigesh was a real handful. Phase may feel a little less effective now but I’ve yet to see if the changes have any real impact.

    The patch notes are as follows.

    Paragon patch .41 Notes



    • Polish and Bug Fixing
      • Corrected an issue which caused heroes to sometimes not receive the appropriate Card Points
      • Red damage indicators now appropriately display all instances of damage taken from enemy Heroes and minions


    • Polish and Bug Fixing
      • Improved collision upon finishing her Glacial Charge animation


    • Polish and Bug Fixing
      • Corrected an audio issue causing the footstep sounds to not play


    • Containment Fence
      • Containment Fence is now a solid wall that only Dekker and her allies can pass through
      • Containment fence will no longer apply knockback, damage, or a stun
    • Polish and Bug
      • Stasis Bomb targeting corrected
        • Targeting was rarely inaccurate if Rocket Boots was activated before confirming the ability


    • Black Hole
      • Initial pull removed
      • Steady pull increased
        • Steady pull has increased from 300 to 450 units every .35 seconds


    • Greystone Guitar Riff Emote added to the store


    • Polish and Bug Fixing
      • Corrected an issue which caused Grim.EXE’s GTFO ability to go on cooldown if the animation was cancelled, and Deflector Shield was immediately activated afterward.
      • GRIM.EXE’s Deflector Shield now appropriately blocks Shockwave’s slow and damage


    • Polish and Bug Fixing
      • Corrected an issue causing Grux’s Charge audio to play even if the ability was interrupted


    • Kallari Shadow Walk fade audio can now be heard by enemies
    • Casting Shadow Walk will now play a sound heard by both allies and enemies
    • Cheat Death audio will no longer play if Kallari is already in the Shadowplane


    • Polish and Bug Fixing
      • Ambush
        • Now damages only the selected target rather than dealing AOE damage upon landing
        • The slow effect is now conditional upon the damage being dealt
        • Tooltip no longer states that it will inflict AOE damage


    • Polish and Bug Fixing
      • Kwang’s sword can no longer be recalled during his ultimate animation


    • Mark mana cost from 75/85/95/105 to 90/95/100/105
    • Hive damage per DoT tick from 20/32/44/56 to 18/28/38/48
    • Hive mana cost from 80/90/100/110 to 100/115/130/145
    • Swarm mana cost from 100/120/140/160 to 80 at all levels


    • Polish and Bug Fixing
      • Long Arm of the Law can be now canceled if basic attack (LMB/R2) is double-pressed/double-clicked immediately after activating


    • Telekinetic Link cast range decreased from 1900 to 1800
    • Telekinetic Link tether range decreased from 2500 to 2200
    • Telekinetic Link total health regen decreased from 60/90/120/150 to 48/72/96/120
    • Telekinetic Link health regen duration increased from 2s to 4s
    • Psychic Flare blind duration decreased from 1.5/2/2.5/3s to 1.25/1.5/1.75/2s
    • Polish and Bug Fixing
      • Phase’s Telekinetic Link tooltip has been updated to reflect the new link mana cost and pull mana cost
      • Corrected the display issue caused by Phase’s Psychic Flare on ultrawide monitors
      • Energy Lance audio limited to one instance
      • Corrected an issue which caused Phase’s blind to function incorrectly when going in/out of the Shadow Plane
        • All heroes would become invisible to Countess if she used Shadow Slip while affected by Phase’s Psychic Flare ability


    • Obliterate ability now requires line of sight to lock-on to a target
    • Obliterate base damage reduced from 120/200/280/360 to 115/190/265/340
    • Obliterate Card scaling reduced from 1.4 to 1.25
    • Obliterate mana cost increased from 70/75/80/85 to 90/105/120/135
    • Scar mana cost increased from 40/45/50/55 to 50/60/70/80


    • Polish and Bug Fixing
      • Phantom Rush now sends Sevarog in the direction the camera is facing when emoting
      • Removed green colors from Severog’s smoke skirt and removed green light from basic attacks, to help with visual noise.


    • Polish and Bug Fixing
      • Shinbi can now re-activate her second dash after she is stunned, rooted or silenced
      • Shinbi can no longer activate her dash while she is stunned, rooted or silenced


    • Polish and Bug Fixing
      • Sparrow’s bow no longer floats in air above her when she is knocked up
      • Better aligned Sparrow’s Rain of Arrows visual effects with each instance of damage


    • Polish and Bug Fixing
      • Bull Rush
        • Collision smoothed out
        • Will now appropriately knockback enemies who are standing directly in front of Steel when ability activates


    • Available 6/27
      • New Store Content
        • Lunar Ops Wraith Skin
        • “Just Don’t” Emote


    • Staff of Legend mana cost increased from 55/60/65/70 to 90 at all levels
    • Staff of Legend cooldown changed from 12 to 14/12/10/8
    • Staff of Legend no longer damages or pushes back targets behind Wukong


    • Weekly Card Pack
      • Hunter’s Drink
      • Armavore
      • Radiant Mantle
    • Stasis Gem
      • Price from 5CP to 6CP
      • Cooldown from 45s to 60s
    • Polish and Bug Fixing
      • Divine Shield now appropriately blocks Shockwave’s slow and damage
      • Tainted Magik will now correctly apply a damage over time effect on enemies
      • Bounty Stalker now correctly stacks critical chance on Basic Attack
      • Portal Stone no longer goes on cooldown if it is canceled by an emote


    • Polish and Bug Fixing
      • Minions will now aggro to stealthed targets when revealed


    • Updated Bot behavior
      • Bots will now act more according to their role
        • Jungler, Support, Carry etc.


    • Added two new difficulty settings for Solo and Co-op playlists
      • Renamed difficulty options
      • Stars will now change from three to five based on the difficulty selected
    • Added PC shortcut key bindings for emotes
      • Alt+1, Alt + 2, Alt + 3, Alt + 4
    • Polish and Bug Fixing
      • Physical and Energy damage numbers will no longer overlap
      • Reduced the size of the floating eye icon that indicates a player is in the Shadow Plane
      • Rewards for hero level 6+ should now be shown as locked if mastery has not been purchased
    • Reshaped in-game HUD elements
      • Moved the recall icon from the center of the screen to the bottom left of the screen
      • The respawn timer no longer overlaps with the buff bar
      • Reshaped the respawn timer from a diamond to a circle
    • Tutorial:
      • The Core will now highlight appropriately
      • Steel should now correctly leave his spawn point in the Tutorial
      • Corrected an issue causing players to get stuck if you were in the mute menu when a tutorial message pops up
      • The “Win the Match” quest will now show up as checked off once you destroy the core
      • The tutorial quest text box no longer clips off the bottom of some characters


    • Polish and Bug Fixes
      • Phase’s Energy Lance should no longer cause hitches or erratic movements during replays
      • Corrected a crash that occurred when fast forwarding a replay from the draft lobby to the match
    Paul Younger
    Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.

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