Paragon patch .41 nerfs Phase, Revenant and Morigesh – Wraith released

Paragon patch .41 nerfs Phase, Revenant and Morigesh – Wraith released

Today is new hero day in Paragon and Wraith should now be live for everyone. We’ll be taking a look at Wraith and posting our thoughts as soon as he’s live.

The patch that is supposed to hit the servers today actually has a few changes of note for Dekker, Gideon, and Kallari. Morigesh, Revenant, and Phase have all been nerfed. These are the three heroes I have seen the most complaints about and I’ll admit Morigesh was a real handful. Phase may feel a little less effective now but I’ve yet to see if the changes have any real impact.

The patch notes are as follows.

Paragon patch .41 Notes



  • Polish and Bug Fixing
    • Corrected an issue which caused heroes to sometimes not receive the appropriate Card Points
    • Red damage indicators now appropriately display all instances of damage taken from enemy Heroes and minions


  • Polish and Bug Fixing
    • Improved collision upon finishing her Glacial Charge animation


  • Polish and Bug Fixing
    • Corrected an audio issue causing the footstep sounds to not play


  • Containment Fence
    • Containment Fence is now a solid wall that only Dekker and her allies can pass through
    • Containment fence will no longer apply knockback, damage, or a stun
  • Polish and Bug
    • Stasis Bomb targeting corrected
      • Targeting was rarely inaccurate if Rocket Boots was activated before confirming the ability


  • Black Hole
    • Initial pull removed
    • Steady pull increased
      • Steady pull has increased from 300 to 450 units every .35 seconds


  • Greystone Guitar Riff Emote added to the store


  • Polish and Bug Fixing
    • Corrected an issue which caused Grim.EXE’s GTFO ability to go on cooldown if the animation was cancelled, and Deflector Shield was immediately activated afterward.
    • GRIM.EXE’s Deflector Shield now appropriately blocks Shockwave’s slow and damage


  • Polish and Bug Fixing
    • Corrected an issue causing Grux’s Charge audio to play even if the ability was interrupted


  • Kallari Shadow Walk fade audio can now be heard by enemies
  • Casting Shadow Walk will now play a sound heard by both allies and enemies
  • Cheat Death audio will no longer play if Kallari is already in the Shadowplane


  • Polish and Bug Fixing
    • Ambush
      • Now damages only the selected target rather than dealing AOE damage upon landing
      • The slow effect is now conditional upon the damage being dealt
      • Tooltip no longer states that it will inflict AOE damage


  • Polish and Bug Fixing
    • Kwang’s sword can no longer be recalled during his ultimate animation


  • Mark mana cost from 75/85/95/105 to 90/95/100/105
  • Hive damage per DoT tick from 20/32/44/56 to 18/28/38/48
  • Hive mana cost from 80/90/100/110 to 100/115/130/145
  • Swarm mana cost from 100/120/140/160 to 80 at all levels


  • Polish and Bug Fixing
    • Long Arm of the Law can be now canceled if basic attack (LMB/R2) is double-pressed/double-clicked immediately after activating


  • Telekinetic Link cast range decreased from 1900 to 1800
  • Telekinetic Link tether range decreased from 2500 to 2200
  • Telekinetic Link total health regen decreased from 60/90/120/150 to 48/72/96/120
  • Telekinetic Link health regen duration increased from 2s to 4s
  • Psychic Flare blind duration decreased from 1.5/2/2.5/3s to 1.25/1.5/1.75/2s
  • Polish and Bug Fixing
    • Phase’s Telekinetic Link tooltip has been updated to reflect the new link mana cost and pull mana cost
    • Corrected the display issue caused by Phase’s Psychic Flare on ultrawide monitors
    • Energy Lance audio limited to one instance
    • Corrected an issue which caused Phase’s blind to function incorrectly when going in/out of the Shadow Plane
      • All heroes would become invisible to Countess if she used Shadow Slip while affected by Phase’s Psychic Flare ability


  • Obliterate ability now requires line of sight to lock-on to a target
  • Obliterate base damage reduced from 120/200/280/360 to 115/190/265/340
  • Obliterate Card scaling reduced from 1.4 to 1.25
  • Obliterate mana cost increased from 70/75/80/85 to 90/105/120/135
  • Scar mana cost increased from 40/45/50/55 to 50/60/70/80


  • Polish and Bug Fixing
    • Phantom Rush now sends Sevarog in the direction the camera is facing when emoting
    • Removed green colors from Severog’s smoke skirt and removed green light from basic attacks, to help with visual noise.


  • Polish and Bug Fixing
    • Shinbi can now re-activate her second dash after she is stunned, rooted or silenced
    • Shinbi can no longer activate her dash while she is stunned, rooted or silenced


  • Polish and Bug Fixing
    • Sparrow’s bow no longer floats in air above her when she is knocked up
    • Better aligned Sparrow’s Rain of Arrows visual effects with each instance of damage


  • Polish and Bug Fixing
    • Bull Rush
      • Collision smoothed out
      • Will now appropriately knockback enemies who are standing directly in front of Steel when ability activates


  • Available 6/27
    • New Store Content
      • Lunar Ops Wraith Skin
      • “Just Don’t” Emote


  • Staff of Legend mana cost increased from 55/60/65/70 to 90 at all levels
  • Staff of Legend cooldown changed from 12 to 14/12/10/8
  • Staff of Legend no longer damages or pushes back targets behind Wukong


  • Weekly Card Pack
    • Hunter’s Drink
    • Armavore
    • Radiant Mantle
  • Stasis Gem
    • Price from 5CP to 6CP
    • Cooldown from 45s to 60s
  • Polish and Bug Fixing
    • Divine Shield now appropriately blocks Shockwave’s slow and damage
    • Tainted Magik will now correctly apply a damage over time effect on enemies
    • Bounty Stalker now correctly stacks critical chance on Basic Attack
    • Portal Stone no longer goes on cooldown if it is canceled by an emote


  • Polish and Bug Fixing
    • Minions will now aggro to stealthed targets when revealed


  • Updated Bot behavior
    • Bots will now act more according to their role
      • Jungler, Support, Carry etc.


  • Added two new difficulty settings for Solo and Co-op playlists
    • Renamed difficulty options
    • Stars will now change from three to five based on the difficulty selected
  • Added PC shortcut key bindings for emotes
    • Alt+1, Alt + 2, Alt + 3, Alt + 4
  • Polish and Bug Fixing
    • Physical and Energy damage numbers will no longer overlap
    • Reduced the size of the floating eye icon that indicates a player is in the Shadow Plane
    • Rewards for hero level 6+ should now be shown as locked if mastery has not been purchased
  • Reshaped in-game HUD elements
    • Moved the recall icon from the center of the screen to the bottom left of the screen
    • The respawn timer no longer overlaps with the buff bar
    • Reshaped the respawn timer from a diamond to a circle
  • Tutorial:
    • The Core will now highlight appropriately
    • Steel should now correctly leave his spawn point in the Tutorial
    • Corrected an issue causing players to get stuck if you were in the mute menu when a tutorial message pops up
    • The “Win the Match” quest will now show up as checked off once you destroy the core
    • The tutorial quest text box no longer clips off the bottom of some characters


  • Polish and Bug Fixes
    • Phase’s Energy Lance should no longer cause hitches or erratic movements during replays
    • Corrected a crash that occurred when fast forwarding a replay from the draft lobby to the match
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