There’s another major update today for Paragon taking the game to v.25 and there’s a lot to digest.
All Paragon players would take note of this patch because not only is there a new hero, the robot GRIM.exe, but also quite a few balance changes, especially to Murial, Dekker and Gadget.
There’s also a major change to how progression rewards are being dished with Reputation being awarded at new level milestones at 10,20 and 30. One additional Card Pack is also being added as a reward. Accounts which have already reached these milestones will receive the following rewards when logging in today.
- Account Levels 10 – 19: 13,500 Reputation
- Account Levels 20 – 30: 27,000 Reputation
- Account Levels 30 – 50: 40,500 Reputation
It’s great the support heroes such as Gadget have been given a balance pass, but some players still need to realise they are “support” heroes and not killing machines. One guy joined a lobby I was in last night and rudely said “leave”. I asked why?. He said, “you have more deaths than kills”. All I can say is, what a dick, and I really hope these types of players don’t flock to the game as the community has been quite decent so far. Anyway, on with the notes…
Paragon v.25 Patch Notes
- Reduced price of Basic Card Pack from 10,500 Reputation to 10,000 Reputation.
- Added Weekly Card Pack, costs 15,000 Reputation.
- Weekly Card Packs guarantee that you get particular Cards every week.
- This week’s Cards are:
- Seek and Destroy
- Bloodsoaked Armor
- Added New Card Pack Types
- Added Single Card, Any Affinity Pack costs 2250 Reputation.
- Added Single Card, Specific Affinity Pack costs 4500 Reputation.
- Updated Account Progression Rewards
- Level 8 – 1 Card Pack
- Level 10 – Large Rep Reward (18750)
- Level 11 – 1 Card Pack
- Level 17 – 1 Card Pack
- Level 20 – Large Rep Reward (18750)
- Level 23 – 1 Deck Slot
- Level 25 – 1 Deck Slot
- Level 28 – 1 Deck Slot
- Level 30 – Large Rep Reward (18750)
- Level 32 – 1 Deck Slot
Card and Account Progression Rewards have been changed in order to provide more definitive expectations on what you will receive by unlocking Card Packs and earning new levels.
- OP Buff will display as blue on allies and orange on enemies.
- New art for all Hero portrait icons and minimap icons.
- When Towers or Harvesters are under attack there is an indicator on the minimap.
- Core Destruction FX tweaked.
- Mana Potion FX: Changed color from purple to blue for consistency.
- There are new FX for the Slow effect.
- Can no longer use Card abilities when stunned or knocked up in the air.
- Fixed a bug that allowed the activation of other cards while under the effect of Stasis Gem.
- Stat filters added to the Deck Builder.
- Replay search results now update correctly when you press enter.
- Added ability to click on Heroes in minimap to follow them + always show spectator icon on top.
- Enlarged size of spectator icon.
HUD & UI
- Added a brand new Victory / Defeat screen when a match is completed.
- You’ll now periodically be asked to provide feedback at the end of a match.
- Matchmaking Elapsed Timer in Team Lobby and shows the estimated time searching for a match.
- Health indicator icons have been added for bleed and burn effects.
- “Play Again” button reverted back to “Continue.”
- Geysers no longer blink on the minimap.
- Removed audio notification when Core is damaged.
- Tower minion UI updated and improved.
- When under a Tower, Inhibitor or the Core and facing away from the structure, the indicator shifts to the middle top of the screen.
- Added support for Shielded Crits.
- Crit number pops will now show when performing a Crit against a Shielded enemy.
- Team Comm messages are now localized.
- Added Card undo sound.
- Added sound that plays when you activate an active Card.
- Added Steel Shield impact sound.
- Adjusted audio to hear enemy efforts better from a distance.
- Added new Rocket Dash thrust sound for Twinblast.
- Changed Feng Mao’s and Muriel’s efforts sounds to play on 35% of the time.
- Muriel Reversal of Fortune sound update to be louder and cooler sounding.
- Updated Iggy & Scorch sounds:
- Remastered Scorch vocals to give more weight and volume.
- Increased volume of Flame Belch.
- Added new vocal for Oil Spill.
- Added throw sound to Flame Turret.
- Updated Rampage jump sounds.
- VO added when Prime Orb dropped.
- Removed looping sound from Healing and Mana Potions to clear up some audio clutter.
- Ward map ping sounds updated and volume reduced.
- Update death effect to work better with all current and future Heroes.
- Updated Hero Starter Decks to use new Card-linking feature.
- Reduced cooldown of Stasis Bomb from  to [19, 18.5, 18, 17.5, 17]
- Enemy Heroes caught in the AOE explosion of Stasis Bomb will also be stunned.
- Increased the base duration of Containment Fence at levels 2 and 3 of the ability  seconds to [5, 6, 7] seconds.
- Removed the Shield component of Containment Fence. Allies inside the enclosure will no longer receive a Shield.
- Dekker Camera Polish
- Energy Orb: Removed the intense camera shake from projectile spawn.
- Rocket Boots: Removed camera shake from landing.
- Stasis Bomb: Removed screen tilt when just aiming the ability, smoothed out firing camera shake.
- Slow Bubble: Minor camera shake polish on firing ability.
- Containment Fence: Reduced jittery camera movements.
- Reduced time that the Speed Gate is active from  seconds to  seconds.
- Increased cooldown of Speed Gate (+5 seconds).
- Increased Sticky Mine base damage from [80, 125, 170, 215, 260] to [100, 150, 200, 250, 300]
- Reduced time it takes Sticky Mine to detonate from 6s to 4.5s.
- Increased projectile max range of Sticky Mine from 1500 to 2000.
- Increased base Seek & Destroy damage from [50, 112.5, 175] to [100, 162.5, 225]
- Reduced movement speed bonus of Speed Gate from [280, 315, 350, 385, 420] to [200, 240, 280, 320, 360]
- Increased Tesla Dome Card scaling from  to [2.5].
- Camera animation polish: Reduced intense camera tilt on targets hit with stampede.
- Fixed a bug where Grux’s Smash & Grab consumed less mana than was specified in the tooltip.
Iggy & Scorch
- Adjusted timing and location for Iggy & Scorch’s Oil Trail.
- Updates and polish to Flame Belch animation.
- Ultimate duration reduced from 5 to 2.5.
- Fixed an issue where Iggy’s Turret decal would change color after rejoining.
- Tooltip fix: Her cooldown on Shadow Walk isn’t reset completely on Hero kills, it’s lowered by 15s.
- Movement speed has been updated to the correct speed.
- Fixed minions not attacking players standing inside Murdock’s Static Trap ability or any other trigger.
- Changed movement speed reduction of Serenity from [-120] to [-100, -130, -160, -190, -220].
- Reduced Shield per level of Alacrity from [180, 470, 760] to [180, 410, 640].
- Reversal of Fortune: Removed AOE Shield that was being added to surrounding teammates after she landed and added 1 second onto the length of the Shield on the target she is Ulting to, to allow her time to get her Consecrated Ground or Alacrity Shield on the target just as the initial Shield drops off.
- Serenity: Fixed a bug where the slow looked like it was applying, but it wasn’t.
- Serenity: Fixed a bug where its damage wasn’t scaling with Energy Damage Cards.
- Serenity: Fixed a bug that was making her reticle disappear sometimes if interrupted when her Q was warming up.
- Fixed a bug for Reversal of Fortune where the reticle was disappearing.
- Fixed a bug that would scale Muriel’s reticle when targeting Rampage during his Ult.
- Fixed an exploit where players could exit Travel Mode via Ult. and then use his abilities.
- Fixed double damage indicators appearing when using Hail of Arrows.
- Fixed incorrect skin applying when looking at a Hero profile while loading into a lobby.
- Fixed a bug that prevented Siege Minions from spawning at the correct intervals.
- Fixed world collision for some rocks, stairs, and arches.
- Fixed a bug that caused the Tower beam to stay on.
- Fixed a few bugs with Jungle minion spawning.
- Fixed Jungle minion spawn animation playing when a player sees a minion for the first time, regardless of the actual spawn time.
- Fixed Jungle minions floating in mid-air.
- Adjusted an issue that was adding lag to some Knockback/Knockup abilities.
- Fixed an issue with scoreboard data not showing up in Replays.
- Fix for a crash that would occur in Replays if you scrubbed while paused then unpaused a Replay.
- Fix for Replay keyboard shortcut ‘-‘ to zoom camera out not working.
- Spectators can no longer see enemy players in the Shadow Plane.
- Fix for being unable to accept friend requests from the chat menu.
- Fixed an issue where cooldowns would disappear on UI when returning to base if you had a Harvester Key.
- Fixed a rendering bug with icons that was causing aliasing.
- Fix for being unable to submit a bug or report a player if the keyboard is unplugged on PS4.
- Fix for localized strings losing non-UTF8 characters while reporting a player or bug.
- Fixed some shadows on select screen for Twinblast.
- Deck Builder search function does not work.
- Player can access menus while loading Replay.
- Long hitch after exiting Replays.
- Client hitches when selecting a skin for a Hero.
- Ability Level Pips become grayed out on HUD after upgrading an ability.
- When using the controller on PS4, Client can’t pull-up virtual keyboard to add a friend or search for a friend.
- Client hitches when selecting a skin for a Hero.
- Player can leave the Open Pack screen without revealing all Cards.
- Hero will continue to attack if Card menu is opened while holding LMB/RT.
- Rebound level-up key will also cancel abilities.
- Buff duration timers are incorrect after rejoin.
- Selecting chat from Friends list in-game does not default to whisper channel.
- Prime Guardian doesn’t have an attacking animation when doing his Slow special attack.
- Loud stuttering audio when below 10% health.
- Store items inconsistently disappear for live users.
- A team of Steels can occur during Solo vs. AI.
- AI Iggy & Scorch does not exist in Co-Op vs. AI.
- Allied bot may spawn as already selected Hero when using Solo vs. AI as a party.
- AI Feng Mao Earth Shatter ability does not deal damage.
- Cards visually show extremely long cooldowns on rejoin.
- PORTAL STONE: Can be used without aiming a structure.
HUD & UI
- Player Stats in the Card menu reflect current values, making Health and Energy Regen stats inaccurate when viewed in base.
- UI notifies player to buy Cards when they do not have enough points to purchase any.
- Inconsistency in messaging for when locked Heroes are unlocked.
- Text misaligned for purchases on Russian language.
- Ability upgrade flare is offset after changing display resolution.
- Changing View Distance doesn’t function.
- Q or Square (PS4) Ability Icon flashes when CP from Harvesters is shared with teammates.
- Health Regen does not update on stat panel in Card Shop.
- Fill bars extend past stat number in Card shop stat panel.
- After game Deck Builder Hero icon and info shows incorrect information.
- Core health does not show in Replays.
- Harvesters disappear and get rebuilt when scrubbing backward or forward in Replays.
- Prime Guardian visually respawns when scrubbing backwards or forwards in Replays.
- Bots are missing Hero names intermittently in Replays.
- Announcer voiceover for killstreaks not playing in Replays.
- Able to click outside of minimap boundaries in Replays and get camera out of the map.
- Replays speed up after scrubbing.
- Travel Mode charge reticle does not match oval reticles.
- “Taunt not Unlocked” displays when taunting during an ability.
- Melee attacks and abilities will damage through walls of Dekker’s Containment Fence.
- While in Travel Mode, Speed Gate gives no additional speed boost until crossing it a second time.
- No timer displayed for the speed buff from the Speed Gate ability.
- Shields from other sources are not applied when using the Black Hole ability.
- No load-in animation.
- Make It Rain ability dash fails if input is pressed too soon.
- Head Tentacles clip through body.
- Unable to move after using Reversal of Fortune.
- Health Regen breaks when Enrage is used.
- Taking damage breaks swing animation.
- Shield Block doesn’t state % Damage Reduction or Physical/Energy Armor in level-up tooltip.
- The Relentless passive damage doesn’t appear if she has Lifesteal.
- Relentless is listed as an ability in Death Recaps.