Paragon

Paragon v.31 patch details and notes – Releasing 6 September

There’s no new heroes this week but there are some major changes coming to Paragon tomorrow.

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The v.31 update brings changes to the look of the jungle, specifically the jungle minions. The placeholder visuals are finally being replaced for all buff camps.

Heroes getting some love this time including Gadget who will have access to a new pool of cards thanks to the addition of Order as a second affinity. Kallari will also receive changes to damage on skills which might make her more useful.

The video below details some of the changes and the full patch note are below.

Paragon Release Notes – .31

GENERAL CHANGES

  • New Player Video Tutorials (PC Only)
  • Weekly Quests
    • ‘Takedown Players’ quest reduced from 250 to 100
    • ‘Destroy Minions’ quest increased from 350 to 400

AGORA

  • Jungle Rework for models, animations, FX and sounds for all jungle minions
  • General Changes
    • All Buffs now spawn at a Themed origin, and AI moves them to their idle position.
    • Updates to the quality of Camp Stack interface.
    • New Spawn and Death Animations and FX.
    • Updates to Camp Theming to distinguish and make them unique in the environment.
    • All carried buff visuals and audio have been updated with unique per buff assets.
  • White Camps
    • New Jungle specific model theming.
    • Updates to all Minion trail and impact FX, neutral coloring is now yellow.
    • Several fixes to the way impact/melee FX are played.
  • Red Buff Camp
    • New Lava Themed buff mesh and materials.
    • New Idle FX for buff Minion.
    • New Melee Attacks/Animations and Attack FX.
  • Blue Buff Camp
    • New Insect themed buff mesh and materials.
    • New wing VFX for fake motion blur.
    • Ranged and Melee attacks (Spit, and Bite)
    • New Spit animations and FX for ranged attacks, new Spit impact FX.
    • New Camp theme idle FX.
  • Black Buff
    • New Beast themed buff mesh and materials.
    • Ranged and Melee attacks (Spit, and Bite)
    • New Spit anims and FX for ranged attacks, new Spit impact FX.
  • Prime Helix
    • Prime Spawn is now a global event, new spawn in animations, FX and audio.
    • New Prime Landing shockwave animations, FX and Audio.
    • New Updated Prime attacks
    • Primary Laser attacks Anims, FX and Audio.
    • Ground Smash attacks Anims, FX and Audio.
    • Shockwave/Knockback Anims, FX and Audio.

AI

  • Reducing Super Minion count by one per wave.
  • Muriel will no longer assist in Solo vs. AI games for players that are greater than account level 5.
  • Adjustments to Bot movement (jumping/retreating) functionality.
  • Fixed bots standing too far away from towers when being attacked.
  • Fixed melee bots sometimes not being able to select a priority target.
  • Minions prioritize attacking towers over fighting with enemy minions

CARDS

v31.png

  • Weekly Card Pack
    • Shepard’s Phial (Community Pick)
    • Shockwave
    • Scourging Tails
  • Card Reworks:
    • Plasma Channel
      • Old Active: Grants 32 Energy Penetration based on nearby Heroes. (180s CD)
      • New Active: AoE  32 Energy Armor shred  to all enemies in the area for 4 seconds.
      • Cooldown reduced to 90 seconds.
      • Base state changed from Lifesteal to Max Mana.
  • Scorpion Plate
    • Old Active: For 6 seconds, on hit with basic attack, shred 32 Energy Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Energy Armor) (120s CD)
    • Removed max stack restriction.
    • Lowered the shred value to 1 point of Energy Penetration per hit. (16 Energy Pen)
    • Changed base stat from Energy Pen to Max Health.
    • Cooldown reduced to 45 seconds.
  • Splinterbark Vest
    • Old Active: For 6 seconds, on hit with basic attack, shred 32 Physical Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Physical Armor) (120s CD)
    • Removed max stack restriction.
    • Lowered the shred value to 1 point of Physical Penetration per hit (16 Physical Pen)
    • Changed base stat from Physical Pen to Max Health
    • Cooldown reduced to 45 seconds.
  • Satori Cloak
    • Old Active: Gain increased Physical Penetration and/or Energy Penetration based on 50% of your current Physical Armor and/or Energy Armor value. (120s CD)
    • Changed from an Active to a Passive.
    • Now applies shred to enemies for 4 seconds instead of granting penetration.
  • Firepiercer
    • Old Active: 160 Energy Penetration for 4 seconds (120s CD).
    • New Active: 45% Energy Armor shred to next Enemy Hero hit by a basic attack.
    • Base stat changed from Physical Pen to Attack Speed.
    • Cooldown reduced to 45 seconds.
  • Rocket Spike
    • Old Active: 160 Energy Penetration for 4 seconds (120s CD).
    • New Active: 45% Physical Armor shred to next Enemy Hero hit by a basic attack.
    • Base stat changed from Physical Pen to Attack Speed.
    • Cooldown reduced to 45 seconds.
  • Scourging Tails
    • Old Active: For 6 seconds, on hit with ability, shred 80 Physical Armor from targets. (120s CD)
    • Increased duration of debuff to 15 seconds.
    • Cooldown reduced to 45 seconds.
  • Changes to Blink Cards
    • Players will retain some momentum after using a Blink card.
    • Fixed the range from 850 to 1000
  • Updated card descriptions to include status effect durations.
    • Baneflesh – Duration of Poison
    • Tainted Magick – Duration of Poison
    • Sirensong – Duration of Movement speed steal
    • Victory Torch – Duration of Burn
    • Blight Bones – Duration of Blight

HUD & UI

  • You are now notified when you have new rewards waiting for you, upon login.
  • New card pack art has been added.
  • Added second PS4 controller configuration: Competitive.
  • Show gamepad layout on pause screen.
  • Taunt
    • Removed taunt hotkey and moved taunt activation to the Team Comms menu.
  • Fixed an error with in-game ban messaging.
  • Added warnings at the Play Screen:
    • No rewards for Solo play.
    • Recently abandoned a game.
    • Attempt to play PvP or Coop your first few games.

AUDIO

  • Added sound for cancelling targeting.
  • Added some new audio for Cards.
  • New menu music track.

ALL HEROES

  • Improved targeting camera of certain ground targeted abilities for:
    • The Fey
    • Twinblast
    • Dekker
    • Sevarog
    • Steel
    • Gideon
    • Iggy & Scorch
    • Sparrow
    • Howitzer
    • Muriel
  • Adjusted ability and travel mode cameras to improve accuracy.
  • Recall cameras have been polished.

Gadget

  • Added Order as second affinity.
  • Sticky Mine
    • Now moves faster and has stronger gravity.
  • Tesla Dome
    • Targeting range increased from 1000 to 1250 units.
  • Polish & Bug Fixing
    • Seek & Destroy now damages wards properly.

Grim.exe

  • Polish & Bug Fixing
    • G.T.F.O. VFX adjustments

Grux

  • Polish & Bug Fixing
    • Reduced knockback distance when Grux is stunned out of his charge.

Howitzer

  • Polish & Bug Fixing
    • Fixed Slow Grenades not being able to re-queue during a blocking ability such as Make it Rain.

Kallari

  • Added Intellect as second affinity.
  • Slash
    • Increased Slash damage from 42 to 50.
  • Shadow Walk
    • Increased base damage boost gained when attacking from stealth [25 / 50 / 75 / 100] to [40 / 75 / 110 / 145]
  • Crippling Dagger
    • Base Damage adjusted from [100 / 130 / 160 / 190] to [80 / 130 / 180 / 230]
  • Polish & Bug Fixing
    • Tweaked look of Death Sentence
  • Removed Mana Regen as non-recommended stat.

Khaimera

  • Ambush
    • Corrected an issue where Ambush would sometimes not deal AoE damage properly.
  • Polish & Bug Fixing
    • Added card scaling details to Unleash tooltip.
    • Added health regen details to Spirit Regeneration.
    • Fixed an issue with Cull targeting Gideon during Gideon’s Black Hole.
    • Cull can now target heroes who are standing on Harvester collection pads.

Murdock

  • Added BioFreak Murdock skin to the in-game store.
  • Polish & Bug Fixing
    • Adjusted Visuals and Audio for all abilities.

Muriel

  • Polish & Bug Fixing
    • Visual adjustments to Alacrity and Serenity.

Rampage

  • Added Obsidian Rampage skin to the in-game store.
  • Enraged
    • Rampage can now enter an allied Dekker’s Containment Fence while Enraged.
    • Enraged now queues after leaping.
    • Rampage’s bounce after Enraged will no longer cause players to get a double knockup.

Riktor

  • Shock Therapy
    • Corrected an issue where Riktor’s slow and silence could last longer than the tooltip indicated.

Sevarog

  • Added Grand Oracle Sevarog skin to the in-game store.

Sparrow

  • Piercing Shot
    • Added ground targeting element to Piercing Shot.
  • Polish & Bug Fixing
    • Fixed missing audio for arrow impacts on Hail of arrows.

Steel

  • Charge
    • This ability can now be queued up while in the air.

The Fey

  • Polish & Bug Fixing
    • Untamed Growth visual polish

Twinblast

  • Added Energized Twinblast skin to the in-game store.
  • Polish & Bug Fixing
    • Visual adjustments and polish.

BUG FIXES

  • Pain-Eater’s effect should no longer persist after discarding.

RECOMMENDED DRIVERS

AMD: Crimson 16.8.2 (Driver Version 16.30.2511.1001).


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