Paragon v.32 Released- Big changes to Travel Mode and more

Paragon v.32 Released- Big changes to Travel Mode and more

Epic has pushed the Paragon v.32 and this is a big one with changes to key elements of the game.

As Epic move toward removing travel mode (Booo!), they have now reduced the Travel Mode speed. The other big change is the Orb Prime where killing the Prime Guardian activates the Prime cards for the whole team. This is one change that sounds a bit rubbish but we’ll be testing this out today.

The towers have also been tweaked with a faster fire rate but lowered damage. The hitbox of the tower gems has also been increased.

These are quite some changes and Elly and I will be testing these out today so expect some comment on the changes shortly. We’ll reserve any judgement until we take this update for a spin.

Paragon Release Notes – .32

GENERAL CHANGES

  • Added 5 new skins to in-game store
    • Doomsday Steel (Tier 3)
    • White Tiger Greystone
    • Moon Viper Khaimera
    • Amethyst Muriel
    • Nightshade Fey

AGORA

  • Reduced Travel Mode from 880 to 750.
  • Removed Orb from Prime Guardian.
    • Upon killing the Prime Guardian, Prime Cards are immediately activated for entire team who killed it.
    • No longer able to Defensive Dunk.
  • Reduced Initial Spawn Time of Side Harvesters from 6 mins to 3 mins.
  • Reduced Initial Spawn Time of Prime Harvesters from 9 mins to 6 mins.
  • Reduced Inhibitor regen rate from 5.25 to 3.5
  • Increased the hit box of Tower and Inhibitor Gems.
  • Removed damage stacking mechanic from Towers and Inhibitors.
  • Increased fire rate of Tower and Inhibitors.
  • Reduced tower damage to account for changes.
  • Tweaked some VFX on the Prime Guardian.

AUDIO

  • Addressed audio issues on PS4.
  • Changes to ability attacks to improve clarity in battle.
  • Sound added for placing harvesters
  • Music now fades in once you are logged in, fixes an issue where music starts loud and readjusts afterwards.

CARDS

v.32-Cards-830x390-8c5945fdeac01367a9abc3e6e862b6993e28ec34

  • Weekly Card Pack
    • Chrono-Tonic (Community Pick)
    • Thunder Cleaver
    • Elysian Diamond
  • Blink Cards
    • Momentum retained after blinking is no longer calculated based on your movespeed prior to activation
    • Momentum has been reduced to a flat 150 from 222 + Movement Speed prior to activation
    • Added HUD status effect icons to Lazarus Key
    • Bump Juice and Zap Juice no longer take you out of sprint mode
    • Mending Bloom and Overflowing Gifts no longer put other potions on cooldown
    • Lifesteal icon should now display properly when using Pain Eater

HUD & UI

  • Hero ability HUD status effect display icon consistency:
    • Shield icon added to Heroes with shield ability.
    • Movespeed added to Kallari.
    • Health Regen added to Rampage.
    • Attack Speed added to Twinblast.
  • Surrender Menu
    • Created a surrender menu that has options for the reason why you’re surrendering.
  • Play Screen Updates:
    • Added a warning for new players.
    • Added a warning for no rewards to due to level.
    • Added a warning for recently abandoned.
    • Game type selection buttons now update a subtitle area if you have boosts active, if you get no rewards or boosts are inactive.
  • Grammatical fixes for loading tips.
  • Changed formatting of in-game ability tips to bulleted lists.

ALL HEROES

Dekker

  • Polish & Bug Fixing
    • Various animation polish and tweaks.
    • Various tooltips have been updated for clarity.

Feng Mao

  • Polish & Bug Fixing
    • Corrected a targeting issue with Reaping Dash in which the reticle would sometimes disappear.
    • Various animation polish and tweaks.

Gadget

  • Polish & Bug Fixing
    • Sticky Mine now attaches to the Blue Buff correctly.
    • Speed Gate now deals its damage over 10 instances.

Greystone

  • Added White Tiger Greystone to in-game store.

Grim.exe

  • Polish & Bug Fixing
    • Fixed an issue in which AI GRIM.exe could sometimes become stuck while executing G.T.F.O.

Kallari

  • Death Sentence
    • Added a timer to indicate how much longer of a window player’s have to confirm the ability.
  • Polish & Bug Fixing
    • Various tooltips have been updated for clarity.

Khaimera

  • Added Moon Viper Khaimera to in-game store.
  • Polish & Bug Fixing
    • Corrected an issue that would persist Ambush’s VFX.

Lt.Belica

  • Polish & Bug Fixing
    • Corrected an issue in which nearby targets would sometimes not be affected by Seismic Assault.
    • Void Drone now correctly breaks stealth when dealing or taking damage from a shadow pad.

Muriel

  • Added Amethyst Muriel to the in-game store.

Rampage

  • Polish & Bug Fixing
    • Corrected a rare issue that would prevent movement or ability use after using Boulder Throw while Enraged was ending.

Riktor

  • Skewer
    • The Skewer tooltip now correctly lists the stun duration as 1.5 seconds instead of 1.3 seconds.

Sevarog

  • Polish & Bug Fixing
    • Various animation polish and tweaks.

Sparrow

  • Polish & Bug Fixing
    • Various animation polish and tweaks.

Steel

  • Added Doomsday Steel to in-game store.
  • Shield Slam
    • Adjusted targeting from a Sphere to a Cylinder.
  • Polish & Bug Fixing
    • Various tooltips have been updated for clarity.

The Fey

  • Added Nightshade Fey to in-game store.

BUG FIXES

  • Fixed an issue with the Black and Red buff camps damaging white guardians.
  • Fixed a bug with inhibitors damage stacking, allowing them to deal more damage than intended.
  • Fix to Gideon’s Cosmic Rift so enemies can hear when they are struck.
Related to this article
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  • Paragon to close a day later than expected
  • Paragon – What went wrong and why I loved it
  • Comments: 6
    • Elly Davis

      I think from Patch v27 the game has slowly become less enjoyable. Because the deterioration has been slow it’s not been so noticeable. There’s always a predominantly negative reaction to the patch but that dies down as people get used to it.

      With this latest patch it’s more difficult to reach potential problems in time and now the ability to pull a game back after an inhib has gone it’s again become a just a bit less enjoyable.

      I can’t fathom wear Epic are trying to take Paragon.

      In my mind I keep hanging on to how enjoyable it was pre v27 and because that was so much fun it’s nearon impossible for Epic to recapture that, short of reversing some of the game-changing decisions they’ve made since. I don’t see that happening because they’ve got a destination with Paragon in mind. Just wish I could figure what it is.

      • Paul Younger

        Head exploding. Blood pressure through the roof. It’s Paragon patch day.

        • Tim McDonald

          Welcome to my life every time there’s a Dota patch and I’m trying to work out how the changes will hit 112 heroes and nearly 140 items 🙁

          Keep meaning to reinstall Paragon and take a proper look at it, but… so much else to do!

          • Elly Davis

            I’d be interested in hearing what you think of it, as a seasoned Dota player.

            This is my first moba and by all accounts the pre v27 version of Paragon was not mobary at all but it was lots of fun.

          • lazerbeak

            Just looking at the huge list of characters in Dota scares me away from the game, its too much to learn, and im scared I will chose the wrong one and get flamed to shit

    • lazerbeak

      Just downloaded it mainly because of Pauls obvious enthusiasm for the game, not a huge fan of Mobas because I suck at games, but will try it anyway