Paragon v.39 patch notes – Jungle changes incoming

Paragon v.39 patch notes – Jungle changes incoming

This week the Paragon v.39 patch is a bit more substantial with a new hero and jungle changes.

Later today Morigesh will be joining the fight but she’s not the only new addition/change coming to the game. Epic has reworked the jungle in a number of different ways.

First up is the Amber Link ball, or the Magic Jungle Ball as we like to call it, has been moved to become “a centerpiece in the jungle”. Not only that, the camps have been moved around and the Raptor Camp has a new layout. The jungle jump pad has been completely removed as well.

Paragon

The jungle has also been visually improved with foliage growth and other visual enhancements. Collision issues are also being resolved so there are “less sticky corners and edges”. The update posted last week covers some of the reasons for the changes but it’s hard to see how they will affect the action until they go live tomorrow.

As far as cards are concerned, Prime Cards have been given a makeover with new stat values and now have “unified passive effects”. Make sure you check your cards in your decks before playing later today.

Tomorrow we’ll be recording our PC Invasion Plays Paragon video for Morigesh and I’ll be taking a closer look at the jungle changes. Here’s the full Notes…

Paragon v.39 Patch Notes

MAJOR FEATURES

  • Morigesh has been released!
  • The Monolith map has been updated!
    • Jungle layout update:
      • Jungle flow has been streamlined and improved.
      • Camps have been re-positioned.
      • Amberlink relocated .
    • Collision has been greatly improved throughout the map.
    • Prime Guardian and Raptor pathways are more similar.
      • Provides more equal ground near Midlane.
    • Fog walls have been improved.
    • Grass is enabled for high settings.
  • Hot Rod Howitzer Skin Variations
    • Founders will recieve both the Orchid and Sanguine Skin Variations for free upon logging in.

MONOLITH

  • Raptors Update
    • The Raptor camp no longer reinforces one at a time.
      • Raptor camp will begin respawning four minutes after all Raptors have been destroyed. Only after all Raptors have been destroyed, spawning four minutes later.
      • Raptor melee attacks will now only damage their primary target.
    • Increased Max Level for from 5 to 15.
    • Now levels up every 2 minutes, gaining health with each level.
      • Raptors stop leveling after 30 minutes.
    • Stat Changes
      • Reduced Raptor CP Bounty from 1000 to 800.
      • Reduced Raptor Base Health from 3500 to 1450.
      • Implemented Health Per Level scaling for Raptors, gaining 125 health per level (every 2 minutes).
  • Prime Guardian Update
    • Prime Guardian respawn time reduced from 480 seconds to 420 seconds.
    • Now levels up every 2 minutes, gaining health with each level.
    • Increased Max Level from 5 to 15.
    • Stat Changes
      • Reduced Prime Guardian base health from 12000 to 8625.
      • Implemented Health Per Level scaling for Prime, gaining 325 health per level (every 2 minutes).
  • Prime Orb Update
    • Reduced duration of Prime Buff from 180 seconds to 150 seconds.
    • Updated Prime Orb buff (See cards).
  • River Buff Update
    • Updated vision rules.
    • River Buff will now update every 2:00 minutes regardless of whether it had been destroyed previously.

CARDS

  • Weekly Card Pack
    • Micro-Nuke
    • Reaper’s Key
    • Swiftcreek Heart
  • Prime Card Rework
    • Stat Changes
      • The Warlord
        • +27.5 Attack Speed.
      • The Archmagus
        • +30 points of power.
      •  The Centurion
        • +250 points of Max Health.
    • All Prime Cards now have the same Unique Passive effects (below).
      • Restore 3% of your Max Health and 3% of your Max Mana every second if no damage has been taken in the last 6 seconds.
      •  Nearby minions have their Max Health increased by 50%.
      •  All friendly ranged minions are granted Deathtouch for the next 30 seconds. (Minions with Deathtouch will instantly kill any enemy Minion they attack).
      •  Abilities and Basic attacks deal 20% more damage.
  • Satori Cloak Update
    • Satori Cloak no longer shreds armor from Structures.
  • Update to Stinger Boost
    • Bonus damage buff will now activate on ability cast instead of on ability hit.
    • Stinger boost will no longer trigger on toggled hero abilities (Grim’s Suppression Mode and Narbash’s Song of My People).
    • Stinger Boost audio no longer plays globally.
  • Divine Shield update
    • Now blocks Prime Guardian’s Abilities.
  • Ash of the Witch update
    • Slow can only be applied once every 2 seconds.
Related:  Paragon Patch v.36 released with Serath - Patch Notes

HEROES

  • Polish and Bug Fixing
    • Fixed a bug which caused Heroes to lose animations when jumping or using abilities.

Aurora

  • Hoarfrost
    • Ice spikes will now correctly show team color.
  • Polish & Bug Fixing
    • FX polish for Frozen Simulacrum.
    • Fixed an issue which caused Aurora to sometimes be launched into the air.
    • Fixed an issue with Aurora’s ice stairs animation.
      • Ice stairs will now appear correctly.

Belica

  • Polish & Bug Fixing
    • Updated her salute animation.

Countess

  • Polish & Bug Fixing
    • Fixed glowing blades visual effect after leaving the shadowplane.

Crunch

  • Polish & Bug Fixing
    • Fixed various visual effects issues.

Feng Mao

  • Conversion Shield
    • Feng Mao’s Conversion Shield animation can now be canceled after the shield is applied.

Gadget

  • Speed Gate
    • Gadget’s Speed Gate now becomes active after .15 seconds once it hits the ground, down from .5 seconds.
  • Tesla Dome
    • Polish and Bug Fixing
      • Will now appear in the Death Recap screen.
      • Will now deal damage to the core and towers.
      • Invisible wards will only be damaged if they are visible.

Gideon

  • Torn Space
    • Will no longer close immediately if Gideon teleports into a root effect.

Grim.EXE

  • Polish & Bug Fixing
    • Fixed a bug preventing Grim.EXE’s Suppression Mode from slowing minions.

Howitzer

  • Slow Grenade
    • Howitzer’s Slow Grenades now become active .1 seconds once they hit the ground, down from .5 seconds.
  • Make it Rain
    • Howitzer post-ultimate directional leap is now more forgiving.

Khaimera

  • Polish and Bug fixing
    • Improved responsiveness of basic attacks after activating Unleashed

Kwang

  • Polish & Bug Fixing
    • Fixed issue where spark visual effects appear on Kwang’s sword when running against walls.
    • Fixed a bug which caused Kwang’s Judgment of the Heavens to turn Prime Guardian invisible.
    • Fixed a bug causing Kwang’s Ultimate to cancel if he teleports into a root effect.

Morigesh

  • Added Dark Heart Skin to in-game store.
  • Added Cloud Bringer emote to in-game store.

Murdock

  • Buckshot, Move Along and Static Trap are now Quick Cast
    • Quick Cast – Instant cast unless button is held down.
  • Polish & Bug Fixing
    • Improved responsiveness on abilities across the board.
    • Default Murdock’s Blue variant has been tweaked to look less like the original skin.

Muriel

  • Reversal of Fortune
    • Removed soft cooldown if she is interrupted before acitvation.
    • Muriel can no longer use Reversal of Fortune while in the air.

Riktor

  • Polish & Bug Fixing
    • Fixed a bug allowing Riktor to cancel his Riplash animation if he pulls an enemy.

Serath

  • Polish & Bug Fixing
    • Fix for Serath facial animations during hit reactions.

Sevarog

  • Polish & Bug Fixing
    • Fixed Sevarog’s Collosal Blow ability turning all player’s screens green.
    • Sevarog’s Hollow Praise emote now has audio.

Sparrow

  • Polish & Bug Fixing
    • Fixed Sparrow’s low health vocal effort sound contiously playing after she has been healed.

Twinblast

  • Polish & Bug Fixing
    • Fixed cloth clipping while rotating Twinblast.
    • Updated respawn animation.

UI

  • Daily Login Reward
    • Changed the day 3 reward from a Silver Chest to 500 Coins.
      • This is to replace the 500 Coins that were previously handed out during through a player’s level progression.
  • Minimap Update
    • The minimap has been updated to match the new Monolith map.
    • Hero minimap icons have been updated.
      • New icons should be much clearer and easier to read.
  • Card Notification Update:
    • Players can now toggle on/off options for seeing an added item, completed item, and discarded item in their chat window.
  • Loot Crate Update
    • Hot Rod Howtizer Orchid Skin Variation added to Loot Crates.
    • Hot Rod Howitzer Sanguine Skin Variation added to Loot Crates.
  • Polish and Bux fixing
    • Minion death FX optimization, fixes, and tweaks.
    • Fixed some hitches in tutorial level when leveling up Gideon’s Cosmic Rift.
    • Fixed bug that allowed dead players to still see enemies that after their team had lost vision.
    • The Loot Crate screen is now in 3D.
    • Minor tweaks to hero zoom.
    • Characters will no longer experience controller input while Settings menu is open.
    • Targeting brackets will now appear on stealthed enemy heroes when players have vision of them.

AI

  • Bot update
    • Bots will attempt to last hit minions now.
    • Updated bots awareness to towers/tower range.
    • Player usage of team-comms now has greater influence on bot decisions.
    • Bot hero selection is now improved.


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