Paragon v29 released to fix balancing issues. Patch notes

Paragon v29 released to fix balancing issues. Patch notes

Epic has just released the Paragon v29 update which will please players who have been frustrated by the balance issues.

This update is a mainly focusing on balance, especially with the casters. Twinblast and Rampage will have hopefully also bee brought into line but we have yet to test it.

Epic’s biggest problem right now are the actual players and matchmaking system. Players still don’t know what the hell they are doing most of the time and most don’t know what working as team actually means. I do believe this is a console player problem still so I hope for the sake of the game they will let PC players team-up and have the option to block out Ps4 players.

I have been edurin gtrhe pain of playing Paragon to keep on top of it but it’s proving harder to stomach every week. Anyway, here’s the patch vide and notes below.

Paragon Release Notes – .29

GENERAL CHANGES

  • Cleave damage will no longer cause Towers and Inhibitors to target the attacker.
  • New Skins Added!
    • Firewall GRIM.exe
    • Executioner Murdock
    • Hardcase Howitzer

AGORA

  • Fixed various clipping issues around the map.
  • Increased movement speed of jungle minions to prevent kiting.

CARDS

  • Card stat changes
    • Reduced value of damage cards from a baseline of from 7.5 to 6.5.
    • Reduced value of attack speed cards from a baseline of  6.5 to 5.5.
    • Reduced value of lifesteal from a baseline of 0.04 to .025 per point.

  • Weekly Card Pack
    • Rally the Troops (Community Pick)
    • Stasis Gem
    • Strike Token
  • Major card re-adjustment/rework
    • Shockwave
      • Removed knock-up Active.
      • New Active: Slows all enemies within 800 units by -250 movespeed for 2 seconds.
      • Cooldown reduced from 120 seconds to 45 seconds.
      • Cost reduced from 7 points to 6 points.
    • Madspore Sash/Radiant Mantle
      • Both now deal Energy Damage
      • Adjusted damage value to 15 + Player Level
      • Passive damage auras do not stack
      • Damage Aura not active during auto-sprint
    • Blink Charm
      • No longer a 5-second cooldown after taking damage.
      • Increased cooldown from 90 seconds to 180 seconds.
    • Traitor’s Touch
      • Removed Maxed Passive requirement.
      • Lifesteal reduced from 2 points to 1 point.
    • Tempus Pearl
      • Reduced movespeed buff duration from 6 seconds to 3 seconds.
    • Mending Bloom/Overflowing Gifts
      • Cooldown reduced from 120 seconds to 75 seconds.
    • Beastmaster’s Key
      • Removed Passive: 50% Damage Bonus to Jungle Minions
      • New Passive: Basic attacks deal +15 bonus damage to Jungle Minions.
    • Stalker’s Key
      • Removed Passive: 50% Damage Bonus to Jungle Minions
      • New Passive: Basic attacks on jungle minions restore 8 health.
    • Bounty Stalker
      • Increased cost from 4 points to 6 points.
      • Now only grants critical chance stacks if you hit an enemy Hero.
      • Increased max stacks from 4 to 10.
      • Increased buff duration from 2 seconds to 3 seconds.
    • Drink the Spirits
      • Reduced card cost from 6 points to 4 points.
      • Removed Maxed Passive requirement.
    • Armavore
      • Primary stat changed from Attack Speed to Energy Penetration.
      • Increased mana gained per kill from 1.5 to 7.
      • Removed Maxed Passive requirement.
    • Everglass
      • Description updated for clarity.
        • Previous Description: On hit with ability, gain +280 Max Movement Speed for 6 seconds.
        • Updated Description: For 6 seconds, on hit with ability, gain +280 Max Move Speed for 6 seconds.
  • Added HUD status effect icons for Order/Intellect Uncommon cards and Seek & Destroy.
  • Players now drop the prime orb when casting the teleport using  Portal Stone.
  • Fixed an issue where Scorpion Plate and Splinterbark Vest were not shredding the correct amount of Armor.

HUD & UI

  • Added options and UI for selecting fullscreen mode in settings.
  • Added an option to toggle fullscreen mode with F11 in addition to Alt+Enter.
  • Back button has been added to Tutorial UI.
  • New and Beginner players should be able to select the Ready button for PvP, if the party leader has PvP unlocked and selected.
  • Weekly Quests Update
    • Specific reward for next completed objective now shown.
    • Added timer for when the next quest is available.
    • Added option to Abandon Quest.
  • Added controller shortcuts to a large number of functions.
Related:  Another chance to win a Paragon Beta Key

ALL HEROES

  • Ranger Balance changes
    • Reduced base HP from 400 to 380.
    • Reduced base HP per level from 100 to 85.
  • Caster Balance changes
    • Increased base basic attack damage per level from 1 to 3.
  • Added a lock-on option for Heroes who use targeting modes (Muriel, Kallari and GRIM.exe).
  • Added Hero reactions when taking damage.

Dekker

  • Rocket Boots
    • Allies affected by Rocket Boots’ movespeed buff now receive a status effect icon.
  • Slow Bubble
    • Now reveals enemies within Shadow Pads.

Gadget

  • Sticky Mine
    • Can no longer be cancelled after the mine has been spawned.

Gideon

  • Black Hole
    • Adjusted tooltips to reflect recent changes to the ability.
  • Bug Fix / Polish
    • Fixed an with Black Hole where it would cause damage without applying the pull.
    • Fixed an issue with Burden only dealing 3 ticks of damage rather than 4.
    • Fixed an issue with Black Hole that would allow auto-sprint to charge while taking damage.

Greystone

  • Reforged
    • HUD now displays revive health correctly.
  • Bug Fix / Polish
    • Greystone no longer exits sprint mode when attempting to activate Reforged.
    • Fixed an issue where Greystone could be moved and take damage during Reforged.

Grim.exe

  • Added Firewall GRIM.exe to in-game store.
  • Displacement Blast
    • Turned off range indicator.
  • Deflector Shield
    • Now blocks Iggy & Scorch’s oil from being applied.
  • G.T.F.O
    • Can no longer be targeted on enemies that are not within direct line of sight.
  • Bug Fix / Polish
    • Correct an issue where GRIM.exe AI animation could get stuck.

Grux

  • Smash & Grab
    • Extended the stun duration from .125 seconds to .75 seconds. “To prevent bad ability interactions.”

Howitzer

  • Added Hardcase Howitzer to the in-game store.
  • R2000 Missle
    • No longer reduces the cooldown if interrupted after firing.

Iggy & Scorch

  • Bug Fix / Polish
    • Fixed an issue where Flame Belch would remain on for the entire duration even after death.

Khaimera

  • Ambush
    • Reduced cooldown from 20/19/18/17 to 17/16/15/14
  • Cull
    • Increased base damage from 200/250/300 to 320/450/580
    • Reduced card scaling of Cull from 1.5 to 1.
  • Bug Fix/Polish
    • Fixed recall animation.

Murdock

  • Added Executioner Murdock to the in-game store.
  • Devastating Blast renamed to Long Arm of the Law.
  • Long Arm of the Law
    • Now correctly ignores the Energy Armor of an enemy rather than the flat 100 Energy Armor previously.

Rampage

  • Enraged
    • Reduced health regen from 100/175/250 to 50/125/200.
    • Reduced duration from 15 seconds to 12 seconds.
  • Bug Fix / Polish
    • Fixed an issue where King of the Jungle could be levelled up at level 1 and 2 instead of level 1 and 3.

Riktor

  • Shock Therapy
    • Now uninterruptable once cast.

Sparrow

  • Bug Fix / Polish
    • Fixed an issue where Hail of Arrows would cause an extra tick of damage to be applied.

Steel

  • Bug Fix / Polish
    • Fixed some interaction issues with Force Shield and other Heroes’ shields.

Twinbalst

  • Nitro
    • Reduced duration from 6/7/8/9 to 4 seconds at all levels.
    • Reduced cooldown from 20 seconds to 18 seconds.
  • Rocket Blast
    • Reduced travel distance

BUG FIXES

  • Fixed being able to enter auto-sprint when inside of Gideon’s Black Hole.
  • Fixed an issue where taller Heroes are cut off during victory cinematic
  • Fix for a crash associated with having more than expected weekly quests.
  • Fixed a bug where the Card XP bar would remain white upon respawn.
  • Fixed an issue where blue, red and black buff camps could stack to level 5 instead of the intended max of level 3.


Active comments on PC Invasion: