Path of Exile 2.5.2 patch notes – Releasing this week

Path of Exile 2.5.2 patch notes – Releasing this week

Grinding Gear Games will be releasing patch 2.5.2 for Path of Exile this week.

The patch improves performance with the DirectX 11 client for GPUs that supportĀ Constant Buffer Offsets as well as numerous other fixes. The patch notes are as follows:

Path of Exile 2.5.2 Patch Notes

  • Parallelised the rendering of the DirectX 11 client. This allows multi-threading for scene rendering, improving performance. This is only enabled if your graphics card and driver supports Constant Buffer Offsets.
  • These gains only improve performance if you were previously bottlenecked by the speed of your CPU (rather than graphics card).
  • Added 3D art for Abberath’s Hooves.
  • Fixed an issue with audio for ground tar that could prevent other audio from playing.
  • Improved the popups for skills that give spell damage over time.
  • Fixed a bug where the bodyguard from the Sextant mod “Unique Bosses are accompanied by Bodyguards” used a Rallying Cry skill that incorrectly tripled a boss’ damage.
  • Fixed a bug where items with built-in triggered skills could have that skill detached from the item with support gems such as Spell Totem and be cast continuously without the trigger condition.
  • Fixed a bug where Flame Bearers and Void Bearers would sometimes not stop casting their flamebreath.
  • Fixed a bug where the “Monsters cannot be slowed below base speed” map mod could cause Strongbox trap mods to go off immediately, rather than after a delay.
  • Fixed two instance crashes.
Related to this article
  • PC Invasion’s Games Of 2018: Jason’s Picks
  • Related to this article
  • Path Of Exile: Betrayal Peaks With Over 120K Players
  • Related to this article
  • Week In PC Game Releases: Mutants, Black Armories, Betrayals, And Just Causes Explode