Omikron finally stops serving up half-baked first-person shooter segments, and goes back to esoteric puzzles instead. In this installment, I explore my new terrorist hideout, and return to the library.
As it happens, I’d missed a few collectibles among the periodicals. There’s also a broken lift to fix. With some new information about magic bowls in hand, I’m able to take a crack at some symbol-and-number based door puzzles. All of this so I can raid some old wizard’s tomb.
Will this noble quest for the dark arts and/or grave robbing be successful? Only Part 13 of Omikron: The Nomad Soul has those answers. You can watch it, below.