Omikron:: The Nomad Soul

Kay’l’s efforts to undermine the police (and/or demon) state continue in Part 8 of my run through Omikron: The Nomad Soul. In this installment, all the prior preparation for closing an inter-dimensional door in my commander’s office pays off.

However, before I can reach that office, there are some swimming bits and jumping puzzles to overcome. Omikron is not kind with its camera angles during jumping puzzles. You can enjoy seeing me fail repeatedly at some simple leaps.

It’s hard to say whether those sections are more or less disappointing than the first-person confrontation with a giant head-crab demon, but at least I get to use the much talked about Power Rod for the latter encounter. Kay’l’s work isn’t over yet though.

I’ve finally put all the parts of this in an Omikron: The Nomad Soul playlist, so that should make things easier to find.

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