Details of the September update for PlayerUnknown’s Battlegrounds have surfaced which means the test servers will be going live today.
The patch notes also come with comments on vaulting and the progress that’s been made. The bad news is that this feature is not going to make an appearance until at least November and here’s why.
We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting.
This September patch comes with more optimisations and a few new bits and pieces including an option to change the crosshair colour, a double tap feature for leaning, new consumable key binds, the new Mini-14 rifle, fog, a new town, and more.
The test servers will be live today and the patch will be pushed live “later this week”. Check the PlayerUnknown’s Battlegrounds patch notes for more.