Pure Farming 2018 has been out for nearly a week now, and it’s already gotten its first update. Based on initial feedback from press and early adopters of the game, the devs have scrambled to correct some of the most requested issues. The speed in which these issues have been fixed is rather impressive to say the least and shows that the devs over at Ice Flames are bent on making sure they provide an enjoyable gameplay experience. I’ve reviewed quite a few games over the last few years, and this type of response from developers is actually quite rare, so I’m happy to see how this is turning out.

    Some of the changes made in this new update are ones that I was hoping for, such as the new addition of a true 24-hour day/night cycle. Here’s the rundown:

    The changes don’t stop there, though. A lot of minor adjustments have also been made. It’s a pretty extensive list, but have a look at the full patch notes (changes that are underlined were heavily-requested by players):

    • Bug Fixes

      Tablet data accuracy fixes
      Level design collision fixes
      Minor translation fixes
      Small audio bug fixes (e.g. chicks now sound more like chicks)
      Fixed water particle effects in greenhouses
      Connection physics minor tweaks
      Tablet “Notification” tab bug fixes (sometimes fields would show incorrect crops)
      Fixed occasional visual bugs when building/upgrading buildings
      Fixed occasional button prompts appearing in the wrong situation
      Initial vehicle/device positions adjusted (sometimes they would be floating slightly)
      Improved menu button sensitivity
      Better looking water particles for hand washer
      Fixed pad vibrating randomly while driving damaged vehicles
      Game says “Wrong Loader” instead of “Wrong Vehicle” when a loader and attachment are incompatible
      Occasional invisible fruit on orchard/plantations fixed
      Headers no longer rotate when detached with no fuel in combine
      Minimap targets were incorrectly displayed in rice sowing challenge
      Icon “Wrong Vehicle” no longer shown randomly on game load with specific machine layout on the map
      Fixed notifications sometimes overlapping one another
      Fixed ambient lighting sometime changing abruptly
      Fixed issue where some tablet windows would not scroll
      Fixed occasional issues with dropping grain into Sipma NS1600
      Improved how sunshine reflects on windows
      Bears warning in Montana map no longer shows “10 kms” but “10 miles”
      Fixed UI overlapping in some resolutions
      Fixed issue with Redlands Champion tire marks being invisible
      Fixed DB8 floating part
      Fixed button prompts for accepting not always working
      Fixed issue where orchards would show zero irrigation when flying over with drone
      Workers in My First Farm mode now available in quests that do not require you to do the fieldwork yourself
      Tweaked reflections
      Radio can now see subfolders in the music folder
      Dollar symbol is now in the correct position
      Farmer now looks back correctly when reversing
      Removed a bug that made it possible for vehicles to accelerate very quickly
      Fixed issue with cisterns sometimes floating
      Fixed issue with vehicles sometimes braking randomly
      Fixed open tablet option sometimes disappearing
      Fixed issue with buying Simpa Maja and Sipma Dromader shortly after one another
      SSAO frame drops should be lower/gone
      Farmer will no longer sometimes appear in a random spot when turning the drone on while in vehicle
      Fixed issue with Imported models having wrong/invisible tire marks

    • Gameplay changes

      Visual polishing of foliage and terrain in general
      Visual polishing of vehicles
      Minor audio tweaks
      More smoke present during Jungle Fire
      New minimap icons for pallets
      Tablet now says “Hello <username>”!
      Tutorial emails now better explain how to use loaders with keyboard and mouse controls
      Tablet now only shows only completed/active tasks
      Player can now see all in-game resources in the stock market
      All tractors that support Front Loaders now have mounts for them on the hoods
      You’ll see more variety of vehicles driving around on roads
      Pesticide tanks are now present next to fertilizer tanks
      Timescale adjusted – lowest is true x1 (1 minute in game – 1 minute in life); highest is x600; default is x24 (previous x1)
      Travel time between countries reduced from 6h to 2h
      Vehicle lights no longer turn off when you get out
      The task to find Potato Storehouse should now be clearer
      The Farmer now fades when the camera is close to him (no more clipping)
      Braking assistance – players can choose if reversing is a handbrake until button is held or will only be a handbrake for a second (as it was previously)
      Minimap zoom in/out added (using PgUp/PgDn)
      Tablet removed from vehicles
      Player can now start with 1,000,000 or 5,000,000 cash in Free Farming
      FOV slider added to options
      Maximum camera zoom distance doubled
      Added an option to adjust steering sensitivity on keyboards
      Radio is on in all vehicles by default
      Workers are now paid every real-life minute – connected to the time scale adjustments
      Days are a bit longer
      Added option to change fuel consumption rate. The price of fuel scales accordingly.
      Added option to sell all rabbits at once


    A.K Rahming
    Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.

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