Pure Farming 2018 has been out for nearly a week now, and it’s already gotten its first update. Based on initial feedback from press and early adopters of the game, the devs have scrambled to correct some of the most requested issues. The speed in which these issues have been fixed is rather impressive to say the least and shows that the devs over at Ice Flames are bent on making sure they provide an enjoyable gameplay experience. I’ve reviewed quite a few games over the last few years, and this type of response from developers is actually quite rare, so I’m happy to see how this is turning out.

Some of the changes made in this new update are ones that I was hoping for, such as the new addition of a true 24-hour day/night cycle. Here’s the rundown:

The changes don’t stop there, though. A lot of minor adjustments have also been made. It’s a pretty extensive list, but have a look at the full patch notes (changes that are underlined were heavily-requested by players):

  • Bug Fixes

    Tablet data accuracy fixes
    Level design collision fixes
    Minor translation fixes
    Small audio bug fixes (e.g. chicks now sound more like chicks)
    Fixed water particle effects in greenhouses
    Connection physics minor tweaks
    Tablet “Notification” tab bug fixes (sometimes fields would show incorrect crops)
    Fixed occasional visual bugs when building/upgrading buildings
    Fixed occasional button prompts appearing in the wrong situation
    Initial vehicle/device positions adjusted (sometimes they would be floating slightly)
    Improved menu button sensitivity
    Better looking water particles for hand washer
    Fixed pad vibrating randomly while driving damaged vehicles
    Game says “Wrong Loader” instead of “Wrong Vehicle” when a loader and attachment are incompatible
    Occasional invisible fruit on orchard/plantations fixed
    Headers no longer rotate when detached with no fuel in combine
    Minimap targets were incorrectly displayed in rice sowing challenge
    Icon “Wrong Vehicle” no longer shown randomly on game load with specific machine layout on the map
    Fixed notifications sometimes overlapping one another
    Fixed ambient lighting sometime changing abruptly
    Fixed issue where some tablet windows would not scroll
    Fixed occasional issues with dropping grain into Sipma NS1600
    Improved how sunshine reflects on windows
    Bears warning in Montana map no longer shows “10 kms” but “10 miles”
    Fixed UI overlapping in some resolutions
    Fixed issue with Redlands Champion tire marks being invisible
    Fixed DB8 floating part
    Fixed button prompts for accepting not always working
    Fixed issue where orchards would show zero irrigation when flying over with drone
    Workers in My First Farm mode now available in quests that do not require you to do the fieldwork yourself
    Tweaked reflections
    Radio can now see subfolders in the music folder
    Dollar symbol is now in the correct position
    Farmer now looks back correctly when reversing
    Removed a bug that made it possible for vehicles to accelerate very quickly
    Fixed issue with cisterns sometimes floating
    Fixed issue with vehicles sometimes braking randomly
    Fixed open tablet option sometimes disappearing
    Fixed issue with buying Simpa Maja and Sipma Dromader shortly after one another
    SSAO frame drops should be lower/gone
    Farmer will no longer sometimes appear in a random spot when turning the drone on while in vehicle
    Fixed issue with Imported models having wrong/invisible tire marks

  • Gameplay changes

    Visual polishing of foliage and terrain in general
    Visual polishing of vehicles
    Minor audio tweaks
    More smoke present during Jungle Fire
    New minimap icons for pallets
    Tablet now says “Hello <username>”!
    Tutorial emails now better explain how to use loaders with keyboard and mouse controls
    Tablet now only shows only completed/active tasks
    Player can now see all in-game resources in the stock market
    All tractors that support Front Loaders now have mounts for them on the hoods
    You’ll see more variety of vehicles driving around on roads
    Pesticide tanks are now present next to fertilizer tanks
    Timescale adjusted – lowest is true x1 (1 minute in game – 1 minute in life); highest is x600; default is x24 (previous x1)
    Travel time between countries reduced from 6h to 2h
    Vehicle lights no longer turn off when you get out
    The task to find Potato Storehouse should now be clearer
    The Farmer now fades when the camera is close to him (no more clipping)
    Braking assistance – players can choose if reversing is a handbrake until button is held or will only be a handbrake for a second (as it was previously)
    Minimap zoom in/out added (using PgUp/PgDn)
    Tablet removed from vehicles
    Player can now start with 1,000,000 or 5,000,000 cash in Free Farming
    FOV slider added to options
    Maximum camera zoom distance doubled
    Added an option to adjust steering sensitivity on keyboards
    Radio is on in all vehicles by default
    Workers are now paid every real-life minute – connected to the time scale adjustments
    Days are a bit longer
    Added option to change fuel consumption rate. The price of fuel scales accordingly.
    Added option to sell all rabbits at once


A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has great respect for the entire video game world and enjoys watching it all expand as a whole.

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